Redoubtable Downtown Space Abbey - Player Postmortem

Yes!

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For everyone citing a multiple-logins issue, FYI if you open a private browsing session in any browser (well, in Safari or Chrome at least, ymmv elsewhere), it’s a blank slate with no logons or other cookies or anything.

The feature is known for basically being “porn mode” but it has many good uses. Come to think of it, I haven’t tried it but I think with how Safari’s private mode works you could even have a different login in each open private window or tab. (Yes, I use Safari)

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Yes, but that means logging in and I’m inherently lazy at that. I’m up to 6 domain and 7 network IDs at work to remember.

And no, I haven’t found a password keeper app I like yet

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I just read it too and I agree… so how do we make this happen?

If you recall, a while back in a thread discussing these games I suggested a The Great Escape themed game, which with this crowd obviously would be more Hogan’s Heroes in tone, and someone made the should-have-been-obvious-to-me suggestion to make it a space prison in the BSD universe. And now here we are.

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Until the first damn Space Lizard rats you out for an extra ration.

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Actually one of the reasons I use Safari is its built-in password manager with automatic secure password generator, which automatically and seamlessly syncs between my iphone and macbook (and I used to be a linux and nexus android die hard…)

I agree that with any other setup it’s still a pain, as it realistically requires being willing to leave browser windows and tabs open (for months at a time with these games…)

On this note, I wanted to say, even though people did make separate accounts for characters, I often found it hard to follow who was who from week to week. That’s always been a problem, but it was especially so this time for some reason. I wonder if a simple convention would be feasible like creating an image for each character - basically an id badge with a picture, name, etc. - which gets posted in every in-character post (avatars help, but having other details readily visible would be useful for memory recall).

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I don’t know if it’ll be appropriate for future games, but if anyone wants a coat-of-arms made for their character, I quite enjoy making them. It’s about as advanced as my illustration skills get. The idea behind coats-of-arms, of course, is to quickly and accurately identify someone on a battlefield; perhaps it would help here.

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I doff my Chapeau, Herr Morrow.

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:scream:

Oh. My. Glob.

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I should have mentioned, you were actually the easiest to identify by far, because of your brightly colored coat of arms avatar (but also because your character and writing style were particularly memorable anyway).

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Hold everything… what about Space Bridge on the Wormhole Kwai?

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And the sequel Kwai Me a Space River

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I’m glad it was helpful… But I’m gonna be a dragon now for a while.

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Several cliques of in-game PM groups speculated there were hidden bonuses in the endgame for the hats purchased in round 2. Please confirm.

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When I first heard it, it was a revelation. Like you, I tend to tear down and rebuild on the fly, so the prescriptive method drilled in throughout elementary, high-school, and most other writing classes never worked for me. I hated outlines. I was told that they were the skeleton of a work, but to me they felt like boundaries. But as an editing tool, instead of a composing tool, they are fantastic. It’s a lot easier to see what should be fleshed out or trimmed.

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And some of us are keenly interested in how the lagoderm races turn out.

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I absolutely remember your idea and the instant that @Nightflyer suggested the Hogan’s Heroes idea in Eudaemonia’s epilogue, I nearly leapt with joy as it seemed to mesh perfectly with your initial vision. I’m keeping my fingers crossed that we see this idea come to life in the future.

In the meantime, I’m very grateful for the observations, criticism, and conversation happening here. I very much take this in the spirit intended. I want to take risks in the game structure and that invariably means some things work better than others and I need to know what worked, what didn’t, and why - particularly in a outing that felt like it included everything but the kitchen sink.

I have a few walls of text in me that I need to organize into something coherent, but for the moment: thank you all for being a part of this journey. If you carry this story with you and look back on it fondly from time to time, I will consider all of my own efforts to have been an enormous success.

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Sorry I’ve been super busy and not able to keep up for awhile.

First, thank you @messana this game was so much fun. The Highlander game was my first one but I still really feel like a newby.

Thanks @wisconsin_platt for taking me on as your cousin. It was fun having a more experienced player to interact with and helped make the game more friendly. It was a total accident that I copied your last name. I thought it just popped into my head and only later realized that it popped into my head because I just read it. As you can probably tell by my constant type-os. I have limited time and so focus on quick posts.

I noticed a few people lamented that there wasn’t time for more interactions between characters. I actually don’t think that it’s a time problem. I think it’s the result of too many monologues and not enough passing the ball to someone else. I thought one of the best threads that developed was the side alley outside the levathians. Which seemed to be some riffing between the wards that developed into a full fledged cartel. It doesn’t take much time to pose a quick question to someone else or post a few sentence response and see where it leads.

I was very confused by a lot that happened in the game. I’m still hoping that at some point @messana might have time to post a full debrief and explain what happened and why . I’m curious about which things he had planned from the beginning and which evolved from player actions.

I do feel like I missed a lot of the game which occurred through private messages and that makes the game a little less fun (and reinforces most of our childhood experiences of never making it to the " in crowd". Yes, @David_Falkayn, I have no idea what kind of highschool experiences you had in real life, but in this world you are one of the star football players guiding the “in-crowd” :slight_smile: I wonder what it would be like to play a game together where private messages weren’t allowed ( honor system). I’m sure I would probably still miss a lot because I wouldn’t understand all the hints and innuendos in the public posts. But it would be fun to know that it was all out in the open and that I just had to be smart enough to figure it out.

Thanks everyone for a fun game.

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I’d rather not go there. I and my few friends were lablelled “geeks” back when “geek” still meant circus performer who bites the heads off chickens.

I much prefer hanging out with ya’ll!

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You took to me calling you cousin so quickly I assumed that’s what you were going for as all good Regency Novels had some sort of familial drama in addition to everything else going on.

It was an honor to have some of the reptilian side of the family along for the ride.

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