Get your game on!

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I havenā€™t read this yet, but plan too. Free from either Monte Cook Games or Drivethroughrpg.

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Humble Bundle is currently giving away copies of Endless Space Collection for signing up for their newsletter.

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Cheers.

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Publisher hit with robbery and arson:

https://bundleofholding.com/presents/SavageBattle

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So last night I decided to get Shadow of Death for my tablet, while itā€™s free-on-sale.

Well, itā€™s freeā€¦ and very prettyā€¦ but buggy, and kinda annoying. Itā€™s your typical hack-and-slash fantasy game, killing your way through hordes of monsters while juggling a variety of stats, abilities, and equipment.

The graphics really are lovely, which is one reason I chose that game to try. The developers describe it as a stickman game, because the heroes and the villains are mainly depicted as shadowy figures. Yet thereā€™s plenty of colors in the backgrounds and magical effects, and the rendering is smooth. Iā€™ve got no complaints about the looks of the game.

The game play isā€¦ well. Itā€™s been so long since I played this type of game that Iā€™m rusty in how to balance the numbers and stats (when I even remember what they mean.) The game doesnā€™t offer a tutorial or help files to explain things, either. The starting character has a ghostly helper who introduces some initial ideas, but that doesnā€™t give you much. If you switch to one of your other three unlockable characters, and they get ahead of the first character, you get no information at all. Itā€™s not too hard to pick up if you ever played games like Gauntlet, but a total newcomer would probably get lost. In addition to the story mode, you also get to try yourself against a Tower filled with monsters in an endurance match, an arena for PvP, or what looks like a group raid on a Boss. (I havenā€™t tried that part yet.)

And the ads. Good goddess, the ads. You get options to level up your characters and puchase items by watching ads-- constantly. And itā€™s largely the same one or two ads over and over again. I know, Iā€™m the one tapping the button, so I have nobody to blame but myselfā€¦ yet I want to get ahead without paying money. I am still sick of ignoring seeing ads. And if it isnā€™t ads, itā€™s offers to pay-for-play. I know the developers need to make a buck, but the many offers for in-game purchases seem excessive. Hell, a portion of the in-game currency earned in each level is locked away in areas that cannot be accessed without paying in real world money. Seriously? Iā€™m starting to feel annoyed at being treated more like a piggy bank than a valued player.

I was still having some fun with itā€¦ until the game started getting buggy. Sometimes when exiting an in-game shop, all the menu text was rendered in some kind of gibberish. And now when I try to save my progress under my Google account, I get an error message.

Login Firebase Error: AuthError.InvalidCredential:

I sent an email to the developers; weā€™ll see what kind of response (if any) I get. Even though Iā€™ve kind of enjoyed playing, Iā€™m highly tempted to delete the :face_with_symbols_over_mouth: thing and try again with a different game, because as much as Iā€™d hate to lose the progress Iā€™ve made, Iā€™m not sure itā€™s worth the frustration involved.

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Followup: I got a very brief email from the developer, suggesting I exit the game and restart it. With some misgivings, I didā€¦ and after one last glitch (I chose Google, not FaceBook) it saved. Soā€¦ yay?

Donā€™t get me wrong, itā€™s a fun game, especially if you like that type of play. But it has its share of annoyances too.

Edit for update: as Iā€™m figuring things out, and making careful investments in higher-quality weapons and armor, and even helper-petsā€¦ this is fun! :laughing:

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Not a perfect fit for this thread, butā€¦ Humble Bundle currently has a bundle of resources for building card games (and, in higher donation tiers, hex terrain and tokens as well). Looks interesting.

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ds9-sisko-what

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Wellā€¦ thatā€™sā€¦ a thing, I guess. I donā€™t mind the concept of silly games, but the branding sounds like it would get tiresome quickly.

+++

Still playing Shadow of Deathā€¦ for now. For a few days, it was really fun. I was figuring out game mechanics and strategies and leveling up my characters, and it was all working. Iā€™m starting to hit a plateau, and Iā€™m not sure if itā€™s me, or game flaws. (Or both?)

There are four game characters you can play; each has their official name and a name you give them for the Arena, a PvP contest. Win matches, rise through the divisions and ranks, get prizes and gear-- the usual. All my characters are getting stuck in Platinum level. For a while I thought it was klutziness, or weak armor, or unbalanced skills. But I noticed today, Iā€™m being paired up with players who are Level 70-81.

My best character is at 31. My weakest is at 26.

Is it normal for an online game to repeatedly match up players at that much of a disadvantage??? Because it gets frustrating pretty darn quick. (Iā€™m also just a tiny bit relieved. Itā€™s less damaging to the ego to repeatedly lose to somebody over twice your rankā€¦ and some of those matches were close ones. :roll_eyes: :grin: )

Another reason Iā€™m questioning the game: I keep coming across the same player names, no matter what time of day Iā€™m playing. That seems pretty odd. Iā€™d expect people to jump in and out more. Plus-- on two separate occasions Iā€™ve found myself playing against a character with the same name as one of my other ā€œpersonas.ā€ Sure, it might be coincidence, but the same name and character build that Iā€™ve used? (And, insult to injury, they play better than me. :rage: ) Thatā€™s weird, and it makes me wonder if Iā€™m playing against real people, or bots ā€œborrowingā€ usernames. If itā€™s botsā€¦ not cool, SoD.

Sorry for whinging so much. I want to enjoy this game. Sometimes I still doā€¦ if it wasnā€™t for the bugs and quirks, Iā€™d be raving over this. Itā€™s a good concept for a Gauntlet-style romp. It just seems kind of offā€¦ or maybe Iā€™m just a klutzy n00b casual gamer who isnā€™t being patient enough. >shrug< Or both.

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Printed out the draft rules, maps, and pieces for a Panzerblitz variant Iā€™m designing. Mounted the pieces. Started cutting them out. Hope to try it out this coming week.

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Memories. I think that was the first war game my big brother tried to teach me.

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Some useful sites:

http://www.imaginative-strategist.layfigures.com/

http://gregpanzerblitz.com/

Even if you donā€™t like the rules, new hex maps can be useful for other projects:

http://www.imaginative-strategist.layfigures.com/IMSTRAT%20PB%20Maps.html

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SoD followup: The developers admitted there was a bug in the Arena and they were working on it. Something may have happened; Iā€™m not sure what. Sunday night the Arena ā€œSeasonā€ ended, we got bonuses based on performance, and it started up again with rank based on previous results.

Iā€™m still seeing a lot of the same names. They now show levels in the 60s-70s, not 70-80s. (Maybe a promo ending explains the lost rank?) And the weirdest thing-- Iā€™m now winning more often against the higher-level players than I am against those near my own rank. :open_mouth:

I canā€™t figure out whatā€™s going on. But Iā€™m winning a little more than Iā€™m losing, and Iā€™m having fun again, so whatever. :stuck_out_tongue_winking_eye:

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Almost two years laterā€¦

Indivisible finally released today. I originally backed it almost exactly four years ago, so itā€™s been a looooong time coming.

I havenā€™t played much of it, but so far I like it. The storyā€™s fitting for the genre (if a bit cliche aside from a female protagonist and the main party-forming conceit), the artwork is generally beautiful in both cut-scenes and in game action, the music so far is reminiscent of Secret of Mana without being a re-tread. Itā€™s been gradually introducing the fighting concepts, which is nice, though Iā€™m not sure I understand the timing of the block action yet.

Bad side so far: I had some troublesome controller issues that might be due to Logitech not having released Win10 driver versions. And the very opening of the game (which I had to go through twice because I killed the game through the taskmanager one time very early on because it didnā€™t like me alt-tabbing) is pretty long and very boring the second time through.

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I donā€™t think I ever played Panzerblitz itself, but I think I still have the Arab-Israeli Wars game that followed up on it. Itā€™s been awhile but, so many counters and chart lookups. It did make it interesting though - the special CAT-attacks and all. They did design for the specific situations.

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Finally tried 1st of my scenarios, 2 playthroughs. Not great, but I have higher hopes for the 2nd scenario.

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The Internet Archive has been updated with more than 2,500 DOS games, marking the most significant addition of games to the archive since 2015.

New additions include forgotten classics like Wizardry: Crusaders of the Dark Savant , Princess Maker 2 , and Microsoft Adventure , a rebranding of Colossal Caves Adventure . They also include a whole lot of weird, early experiments and dead ends that should be fascinating to explore for historians, technologists, game designers, and players alike.

Ok, most of these probably arenā€™t really going to be worthwhile today. But there may be some gems of nostalgia in thereā€¦

[Edit] for instanceā€¦
image image image image

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Iā€™m hoping to update ā€œN30ā€ (currently 3.51) and create a smaller ā€œSeattle '99ā€ game (same system, but fewer pieces, longer turns, areas not intersections).

The confrontation mechanics can be a problem, because of gas, locked-down protesters, unorganized protesters, and so on. Any suggestions for an easy-to-understand approach for new players?

An odds ratio might actually work, but it can be hard for inexperienced players to understand.

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