For me it was Mechwarrior IV. The mechs you’d run in single-player campaign were completely different from what people would run in the multiplayer ruckuses.
However, some of the most fun I ever had in multiplayer was playing a Light, with maybe just rinky-dink machine guns, and running circles around the enemy chewing them to shreds while they couldn’t even get a solid shot on me.
And then if they did get a shot in, running off to nowhere, and they’d inevitably follow which left them wide open for the others on the team to tear 'em down, blasting 'em from the back.
Good news everybody! With the crypto crash, video cards are finally back on the market at MSRP!
The card I’d been wanting dropped from $650 to $400 just within this month. That’s a pretty big change.
I went ahead and ordered the upgrades I’ve been putting off. Unfortunately they’ll arrive just before I leave for a week, but it’ll be a good project for when I get back. And then I’ll finally get to play some of these games that’ve been gathering dust in their full glory.
Thanks to the crypto crash, I now have a new RTX video card! And also a new M2 SSD!
But I haven’t seen fit yet to move my games or anything. It’ll be really cool when I do though.
Also, for some reason, my old keyboard doesn’t work, so I’m using my Mac keyboard, from my work computer. And it works really well. Which is good because I was getting tired of using the onscreen keyboard where you have to type with your mouse.
Back on topic, super looking forward to getting into these games. Can’t wait to see what Subnautica looks like now. It was a beauty before, but now it can be even better.
Over 4 years later, but I’ve finally completed Okami. I’d reached the ending portion of the game, and then something happened again, and, well… I finally picked it up again today, decided I couldn’t remember enough of what was going on to bother trying to be all completionist about the achievements, and started the end.
The final boss fights (there is a whole series of them) really dragged a bit. Most are ok because you can take them one at a time, put it down for a while and relax afterwards, and then pick back up for the next one. But the very end boss took SO LONG to finish off, and at one point I ended up stuck and spent ages just trying to figure out what you were supposed to do to hurt it.
But… Finished! Yay! Final time for the playthrough came out under 60 hours, but only just barely. And only four achievements that I may someday try to hunt down in the new game+ mode…
I’m a huge fan of the Yakuza series, and Ryu ga Gotoku studios is making a bold move for future titles in the Yakuza universe by … actually giving gamers more of what they want. This should be a no brainer but it seems like so many studios these days prefer to take a contrarian approach. (Although it was a big shock to many when Like a Dragon (aka Yakuza 7) changed from having more arcade-like fighting to becoming a turn-based RPG.)
For years, fans have been asking for English versions of the two Samurai-era spin-offs and and not only are they going to do this, they are re-making them. People love Kiryu, the protagonist from the first 6 games, and so we get more Kiryu.
I wish more studios would actually listen to fans like this rather than shit all over them.
I believe someone mentioned the old Terran Trade Authority art books a couple years ago. 1 of them was remastered for the roleplaying game, and is currently on sale.
Considering that I have a single pinball game, which I’ve played all of 4 hours on and last played 7 years ago… I’m curious what the logic is behind the graph choices
I didn’t play nearly as much as normal this year at all. I did start the year playing Fortnite (Epic) and am ending it playing Battletech (GOG), so Steam wouldn’t know about those, but still it’s a lot less than normal.
There are a number of leaks implying that Hasbro/WoþC is planning to revoke and replace the Open Game License. If they can do this, they could kneecap most of their competition. Even publishers who use completely different systems and settings often use it.
Evil Hat uses it for Fate, Pinnacle uses it for Savage Pathfinder, Chaosium uses it for a few of their projects, etc.
Wyrmworks is cutting short proofreading in their disability module, Limitless Heroics, to try to get an official publication on the 12th, hoping to get ahead of the new version which hasn’t been released but is rumored to kick in on the 13th.
They can make a new license, and license their new stuff under it, but can’t necessarily revoke existing ones.
As seen here:
Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. – Open Game License v1.0a
and here:
Q: Can’t Wizards of the Coast change the License in a way that I wouldn’t like?
A: Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there’s no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway. – Open Game License:Frequently Asked Questions
and by the original author:
Yeah my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked. – Ryan Dancey -- Hasbro Cannot Deauthorize OGL | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
Of course, lawyers will be lawyers, and Hasbro certainly has the money to legally hassle anyone. But it doesn’t seem like it would ever actually hold up if their victim decided not to cave to pressure.
As for games that use completely different systems, there’s no reason they should be using that license anyway. They could just switch to CC, GPL, FDL, OCL, or make their own equivalent. The only reason to use Hasbro’s license would be if you’re including some of their work in yours.
Of course, most small game content creators would reasonably fear Hasbro’s lawyers, so there’s a lot of FUD going around, but it seems to be a bit overstated.
“However, it’s clear from the reaction that we rolled a 1. It has become clear that it is no longer possible to fully achieve all three goals while still staying true to our principles.”
“The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.”
Looks like the community has pushed back sufficiently that Hasbro is backpedaling a bit to try to find some ground to stand on.
“… until the next time we try this, or our lawyers decide to interpret either the old version or the new version differently. But, please, trust us and don’t all run away to other projects that are actually putting promises into their license instead of just promising an interpretation of it!”