Get your game on!

I :heart: Planet Katamari!

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Incredible timing… just started playing NMS again on Friday with two other people.

Haven’t seen any rainbows, though!

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I had posted some thoughts playing co-op with a friend, i had always played on my own so i didn’t have to think about how dense the game is for someone wholly new to it. On the plus side my friend has really taken a liking to the game and its been fun watching him be surprised by the game. There’s also not a whole lot of new things from the last time i played, but i do notice slight changes here and there that i’ve been liking.

I have been putting off doing the derelict freighter missions, and same for the community Expeditions. Hoping to tackle those once my friend has unlocked more things.

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… It’s right behind me isn’t it? :eyes:

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I and the people I’ve been playing with are all previous players, but it’s been a good while, so we’ve started over from scratch in order to remind ourselves how to play. Have had an interesting time remembering how to play and finding new things, and the space station revamp is definitely interesting.

We have run into several bugs and weird choices while playing together, sadly. But it’s still been fun so far. Only up to the point of the first hyper jump so far.

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My biggest gripe is that i really wish that co-op could be better. I usually end up going off to do things on my own until i’m needed. With the same friend we played Valheim and the co-op experience in that was pretty great, hoping we can eventually replay that as well.

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I think our biggest issue so far has been that some things are desynchronized (weather, some (but not all!) of the quest destinations, etc), while other things (like visited NPCs at stations) are tied together between the players. And the visiting of other people’s bases definitely seems a bit buggy. Also, managed to somehow end up on a different Anomaly from others at one point, even though we went in the same one in the same system, and then after a while just kind of magically were suddenly on the same one…

On the bright side, it’s not as bad as early on in the versions where sometimes two people on the same planet would see something entirely different.

That sounds harsh written down… still like the game, mostly just things that occasionally break the immersion.

Might have to look into Valheim, been looking for co-op options a lot lately.

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Valheim can be pretty hard, but on the plus side that difficulty does push people to work together better. I also really enjoy the base building in that game.

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I just played Terra Nil over the past couple days. It’s a terraforming game where you take barren, lifeless environments and turn them into pretty biomes full of clean water and abundant plant and animal life. It was fun, if short, but I ended up pretty disappointed by the complete lack of connection to any real world environmental problems. I was hoping the sci-fi restoration tech would be an extension of theoretical real solutions to pollution and environmental depredation and that I’d learn something, but it’s pretty shallow “place this thing and it magically turns dead soil into arable soil” type stuff. There’s not even a story to get lost in. You never find out who you are, why you’re fixing this dead planet, how it got that way… it might be Earth, as all the species that come back (from where?) are Earth animals and a few levels feature nuclear waste and the ruins of office buildings, but the planet looks nothing like Earth, even as it would look after global warming melted all the ice. There’s no history or intrigue or emotional connection, just flat gameplay mechanics.

It also had a very weird ending. Not the ending itself, which is just build a rocket full of seed samples and blast off into space, but the fact that you’re forced to play what is very clearly meant to be the final and hardest level before you can unlock two other, slightly easier levels. It plays the ending and rolls the credits as though you just restored the whole planet, ignoring the two areas you weren’t allowed to access, then lets you go back and play them. They’re easier than the final level and one of them even seems to be an introduction to the radiation mechanic that plays heavily into said level. Completing the last two levels doesn’t give you a second ending, nor does getting 100% completion on all levels earn you anything. They’re just there out of order, ruining any sense of finality and conclusion, for no apparent reason. I’ve never seen anything quite like it before.

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Shai-Hulud photo op

Gentle giant

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Having such a great time exploring planets. I might make a new base at this one, it’s really striking at night, though the daytime is just as nice. Think i’m going to make a new base here, thoughts on what to name the planet? I was thinking Ajax but open to suggetions.

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Powerpuff?

… looks like you’ve got bubbles and blossoms/buttercups there. :stuck_out_tongue:

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I am flying around like a powerpuff

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