GURPS Banestorm redux

Yeah. :slight_smile:

Eabd as in Abdul. Just a hint of an E at the start.

Waiting on a response from Sasha, BTW.

@strokeybeard

Sorry, didn’t have much to say and forgot I hadn’t said it

I’m assuming that sometime during the voyage, Hayu had time to float her plan for the weapons past Eoin?

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Well, giving y’all a chance to do that was why I was prolonging the boat trip… :wink:

But you can take it as read if you don’t want to do it on the narrative thread.

It helps in this format to be a self-starter.

Hey, I am trying not to take over the whole thread, and to give other people a chance. :stuck_out_tongue_winking_eye:

It’s not my fault that they were in a hurry to get off the boat.

If we’re taking it as read Hayu floated the idea past Eoin, he’ll have mentioned he knows just the guy. Or at least, just the guy who’ll know the guy.

But after the boat, find place to stay and/meet up point for after any split party shenanigans, then go get these weapons sold and the party cashed up?

Did Sasha heal up Thwips arm on the way because otherwise he has been in a splint and sling for a week.

Thwip is at full HP, but still has a broken arm. Thwip needs to either:

  1. Find a healer who can cast Restore Limb [1], or
  2. Wait a few months for it to heal naturally.

[1] Sasha has the restore-HP spells, but none of the ancillary stuff (Stop Bleeding, Cure Disease, Reverse Poison, etc). He’s not a specialist healer.

Hadaton:

The Islamic neighbourhood is the bit just above the market square. It’s just a lower-class ethnic neighbourhood, not a literal walled ghetto.

BTW: Hadaton is a walled city, and it’s not the sort of place where random civilians are allowed to wander around kitted for war. You got away with it in Tredroy because you were members of the mercenary’s guild, but not here.

Transporting weaponry is legal (but may attract notice), but walking around in armour carrying shield/crossbow/etc will get you arrested.

A sheathed knife or sword (up to broadsword size) is acceptable, anything more than that is not. Ranar might get away with one axe, but it’d be pushing your luck.

What’s up first? Heading to find an inn, or going to meet Eoin’s contact in the Islamic neighbourhood?

I’ll post some further adventures of Captain Jean Luc Thwip when I get home in a few hours.

Before I write;

I assume Thwip will have at this point in his career some experience in disguising his rifle in a way to not draw the attention of unfriendly authority figures?

Also, what about armor that is being carried? I’d hate to have to have Ranar naked but it might be preferable to him being in a cell having a very vigorous “conversation” with the local inquisitor.

I don’t think it’d be in either Hayu or Eoin’s characters to wait around for number two so we’ll have to give one a go. What would the local term for a magical healer be?

Ranar has street clothes, and the armour can be carried. Realistically, armour would be removed whenever possible: it’s hot and uncomfortable.

Thwip’s rifle is easily disguised by wrapping it in a blanket or somesuch, especially if you remove the stock/airtank. A guard who stumbles over it would probably just think it’s a weird broken crossbow or something.

BTW, mechanical tasks to do:

  1. Fix the airtank with the blown seal.
  2. Open the Haram box.
  3. Fiddle with the rifle to increase its accuracy.

As well as:

  1. Magic bullets.
  2. Lighting solutions for your darkblind companions.
  3. Finding a healer for the arm.
  4. Selling the weapons.
  5. Identify/sell the potions.

You’ve also got a bunch of jewellery which may or may not be powerstones. Sasha would be able to tell if he was shown them.

“Healer” is fine. There’s a Catholic healing order (the Alycites), but there are secular healers as well.

Magic is a mundane thing here; it isn’t mysterious or unusual.

Would there be some lee-way for new arrivals looking for a place to stay? I’m not sure if the armoured characters can fit their armour in their packs, and carrying that and the weapons bundles seems like it’d be awkward.

You could get away with briefly being armoured on the way in; you’re obviously travellers, and dwarves get a bit of tolerance for being culturally weird. You want to look as non-threatening as possible, though; Hadaton guards can be a bit touchy.

Eoin’s brigandine is fairly subtle in appearance; like this:

(Brigandine appears at 3:00)

Soldiers will recognise it for what it is, though.

Thwip has many leaderly plans to lay out to the others in a leaderly manner, but his priority is to get his arm healed first. Fixing his rifle won’t matter much if he can’t aim it. If Eoin’s hideout doesn’t have one he’ll suggest an alternative.

@DaakSyde @William_George @MalevolentPixy @strokeybeard @Macro