I decided to get smart this week and pay attention to what the traits were actually providing instead of following the build advice of the game forums because of two things. First, my level 80s were struggling despite being a hot buttered popcorn build that I found, and secondly realizing those builds were all meant for raids, dungeons and generally working with others.
Noticing that the thief get a lot of benefits from crits, including health regen, I decided to gear for that. A huge change in his survivability since P/P now usually gets everything super dead before they can get close and all of his health comes back at the same time. The downside is it’s a very glassy build since vitality had to make way for precision and ferocity. If I back into some baddies he’s going down. The instagib bosses will one shot him. Once I get Daredevil filled out I’ll see if the extra dodge will help with that.
On my ranger main I noticed that they get a lot of bleeds and poisons. It doesn’t kill nearly as quickly, but it keeps my alive since I can let the bleeds and poisons do damage while I focus on getting out of the way of the multiple AoE attacks coming in. I don’t have the twitch reflexes needed to mash attacks while dodging so it really helps with survivability. Seoulbeast seems really tailored for this since merging can give you a huge bonus to condition damage.
Now I’m trying to figure out the Revenant. I’ve been playing it like a warrior since the energy costs are way too high and I’m not finding using their utilities useful enough to offset the frequent inability to fight when I do. I might just stick with Power + Vitality and try to win the health depletion race.