Redoubtable Downtown Space Abbey - Players Handbook

Excellent point that was entirely overlooked in my rush to use the phrase ‘Taking the Heirs’. :face_with_head_bandage:

In keeping with the spirit of the world of Jane Austen, verbiage has been updated to remove heir-specific wording. Children still have an even chance of being True Citizens or Citizen-Pretenders at birth, and only True Citizens may be considered heirs.

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Can I please get a clarification here?

This is the second third time in as many days that I’ve seen the implication that when a CP weds a TC, the former is also granted the rank of TC themselves (the first and second were both posts in Leviathan’s, the second of which has since been deleted).

Can you please confirm whether this is indeed the case?

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Citizen-Pretenders do not technically become True Citizens once pair bonded. Although they have avoided poverty and spinsterhood and have received a degree of social standing by successfully getting pair bonded, they still lack the legal rights granted to True Citizens. Although they may wear their newfound status and economic security with pride and distinction, the courts still consider them to be Citizen-Pretenders for all legal purposes.

The nuances of class structure on Weatherby are often easy to misinterpret, even for those that have been here a while.

(Tagging @pogo @Tom_Ratchetcrank @David_Falkayn @Eighth for clarification)

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Do they get membership of Leviathan’s, or do they have to keep hanging out in the alley?

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I don’t know about you but I go to Levithan’s to get away from them all.

Hrrrumph. I hate to have to find some other social club to frequent.

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They’re certainly welcome to inquire if their partner is about, but membership at Leviathan’s is reserved for True Citizens. Members-only clubs do exist to cater to the needs of Citizen-Pretenders, and they should be expecting an invite in a short while.

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Hear! Hear!

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Is the public database up to date?

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Hare Heir Hair Inheritance sounds like a good Bug Bunny/Elmer Fudd short.

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Sadly, it is not up to date at the moment - but I hope to have it up to date here in a bit.

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No pressure, just checking. I thought maybe some fancy computer program kept it updated. I didn’t realize you have to plug in the numbers each turn.

When is your cyborg robot slave going to arrive to help you run these games?

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It’s the damn auditors from Price Watermoose that keep him tied up double checking numbers.

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How much do we contribute to the effort?

Prepare 3 offense

Doesn’t say how much. Can we not choose how much or little to donate? Is this a permanent reduction in that level?

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Neither. The effort requires nothing in terms of monetary investment, just time and personal ability invested over the coming season. The stat involved contributes directly to the respective cause without causing that stat to be diminished.

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For Weatherby!
Given the tense news from the frontier, many civic-minded Weatherbeans have decided to do assist directly in preparing for the worst. Options are available for both hawks and doves.
[…]
The total number of skill points allocated to each bucket will determine the change in Weatherby’s overall preparedness going into the next season.

(emphasis mine)

Are our preparations meant solely to be hedges against an unknown future event? e.g. New Prussia either will or won’t attack, and our preparations will only affect the outcome of that event, whatever it happens to be.

Or will our preparations change the likelihood of future events occurring? e.g. The majority of players take a hawkish stance, and thus armed conflict becomes much more likely, if not inevitable.

Or is trying to guess which might be the case all part of the fun? :grin:

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:zipper_mouth_face:

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If one has a Mysterious Adversary, are they one strike and we can go back to life or are we ever in suspense waiting for the next shoe to drop?

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Likely the former, but one can never be sure with a mysterious adversary - that’s why they’re mysterious.

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To answer @Wisconsin_Platt’s question:

Modest transfers are acceptable among family members, slightly less so among the landed classes. One can:

Loan <player> 100

loan a family member up to 100£ without penalty. Loaning more than that to a family member or making a loan of any sum to another player has a penalty of Rank-25, scaling to larger sums - roughly 25 rank per 100£.

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Oh god, it’s the return of Badass Space Banking.

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