I’ll describe my path, which is mostly solo RPG/writing exercise, but also suitable for small groups and quick games. Using the books below, along with some other random inspiration (tarot cards, lists of things that can be rolled against), I play mostly narrative games. With few people, keeping up with characters, plot, how things fit together, and what happens is enough for me without a lot of rules. The books below are mostly charts to randomly roll things and inspiration to fit it together.
Pick a genre/theme that sounds interesting. My current setting is a sort of Firefly/Cowboy Bebop/Rebel Galaxy genre - a band of misfit rebels traveling around in a spaceship getting into episodic situations. With that thought in mind, I roll a random plot from the list of RPG plots and/or roll up something from Instant Game for an episode. I then generate the primary antagonist and/or conflict randomly (using Instant Game, UNE) and a bit of the characters’ and antagonist’s backgrounds (using BOLD and/or Mythic Variations). That should give us some side threads and NPCs to fill out during the adventure.
From there I pick or generate a starting location and thread for the opening scene and just play. When I have questions, I use Mythic, CRGE, or FU to resolve them (sometimes resulting in unexpected events) and interpret the results. When the questions are open enough, or results difficult to interpret, I use other things like tarot cards or just a random roll against a list of things or randomly-picked words until the lightbulb flashes on and I think of something that fits or is interesting. As you get a better feel for the characters and events going on, it gets easier to tie things together and interpret those rolls.
Most of these are free or pay-what-you-want:
-
Mythic is designed for solo and GM-less play.
-
CRGE is a similar concept, with slightly different execution.
-
Instant Game gives a quick way to roll up random plots, places, etc.
-
UNE - Universal NPC Emulator gives a generic way to create random NPCs and conversations.
-
BOLD - Book of Legends and Deeds helps generate backstories and connections between the random characters that you roll up otherwise and tie things together.
-
The 9Qs is a way to structure adventures based on screenwriting technique.
-
The Big List of RPG Plots can give you a basic plotline and some twists.
-
FU is a pretty simple system that fits fairly well with this type of play.
That toolkit can be used with any system (Mythic and Instant Game have their own systems included, FU is a system) or you can also play in a narrative fashion without much of any complex system. You can of course take inspiration from any setting you like. I’ve used it with Mutant Chronicles, Cyberpunk, modern day horror movies, buddy-cop crime-drama, and gothic horror.
When I have other people playing, I give them FU character sheets to fill out because that’s expected and FU is simple enough that character creation doesn’t eat too much time. If it’s just me, I just envision characters and roll up backstories so that I have contacts and side-threads as well as a better idea of the characters’ motives.