The year 1602 would be the next Armistice and one by one the Immortals arrive in the bustling port of Amsterdam.
With the founding of the Dutch East India Company, the city would blossom into a mercantile power that would span the globe trying to feed the insatiable demand for spices and other exotic goods. The forces unleashed by the Renaissance continue the development of art and philosophy across the continent of Europe. And - how delightful - tulips have finally found their way to Europe! Surely a sign of the times and an indication that almost anything is possible.
Turn 4 Deadlines
Orders must be submitted by Fri Oct 20 by 2200 EDT.
Travel options for turn 4 are available.
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Newly Exposed Game Mechanics
Extended Combat: Immortals must select eight combat stances this round. The Archivist should warn you if you haven’t submitted enough stances.
Quickenings: When absorbing the life force of a fallen opponent, Immortals will find themselves in possession of new, seemingly supernatural talents. As new Quickenings are discovered, their effects will be documented for all. Immortals in possession of a Quickening will be much more formidable than the average opponent.
Cruel: Small chance of any normal hit being upgraded to a Critical hit (5%)
Swift reflexes: Improves your stance one step against opponent’s stance in the first two combat rounds1.
Inspired tactics: Able to sense very subtle cues, opponents have a -5 penalty applied to all their rolls.
Unphased: First non-critical hit in combat is shrugged off and does no damage.
1 For example, with both Swift reflexes and Reflexes I, your selected combat stance will be improved to the next best stance on the fly for the first three combat rounds. Against an opponent with just Reflexes I, your stance will be improved for the first two rounds instead.