Quick Start Guide:
- You are an Immortal in the spirit of the first Highlander movie.
- Your character’s combat ability is represented by various ability scores as well as hidden stats.
- If your Hit Points are reduced to zero in a given turn, you’ve been beheaded by another Immortal.
- At most, your character will battle only one opponent in a given turn. Two or more against one battles and attacking opponents before they’ve recovered is forbidden by the code of the Immortals.
- The gamespace is expressly player-vs-player and will continue until only one player survives.
- Some mechanics are currently hidden and may or may not be revealed as the game evolves. Players that discover them first may or may not find themselves at an advantage.
- Some game mechanics are intentionally obfuscated to hinder min-maxing
- At start, all players will have some secret advantages that are known only to themselves.
- Players are sincerely discouraged from attempting to reverse-engineer hidden mechanics via private messages. On one hand, you may discover an advantage. On the other hand, you may only tip your hand and weaken your position. Remember: there can be only one.
- The first two or three game turns should be relatively safe unless you are exceedingly unlucky.
- If a player fails to submit orders twice, the character will be removed from the game in the interest of keeping things moving.
Notable changes from last time
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Private orders! Order processing and turn execution will be handled by the bot account @archivist. Orders will be submitted via private message and the bot will parse the orders for correctness and flag any errors. If you have any questions or concerns, please message me directly. Messaging the bot will not cross my radar in time to make a useful response to you.
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Hidden stats! At game start, all players will have a set of secret, private stats that will skew combat outcomes in various directions - gently at first, and then more seriously as the game progresses. Close observation of your opponents may or may not reveal these secrets.
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Narrative mutability: moderate!: In the last postmortem, players indicated that it would be useful to know how open the plot itself is to player creativity. In the event that major plot arcs can be chosen, that will be indicated in the framework of the turn, e.g. An explicit statement of: “If N players select option 3, a PLOT_EVENT will happen” as a possible course of action. I also listen closely to the the game as it develops and may choose to fold in player-inspired events or mechanics as needed.
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Hidden mechanics!: Some game mechanics may or may not be exposed in the course of play. Some players may privately discover advantages/disadvantages that other players may not know about.
More Detailed Explanation of Game Mechanics
The Player Primer is primarily a guide to character interaction during turns. Specific game mechanics will be invoked between turns to resolve what happens in this story. Game mechanics are detailed in the first comments below, but here are easy links to specific elements of those mechanics.
- Explanation of character abilities
- Combat mechanics - the important stuff
- Detailed example of combat mechanics
- Order submission
- Automated order processing
- Penalties for idle players
exposed in turn 2: Extended combat, Comrades & Nemeses, Order of turn execution
exposed in turn 3: Extended combat, Arch-Nemeses, Reflexes I, Sturdy I
exposed in turn 4: Extended combat, Quickenings: Cruel, Swift reflexes, Inspired tactics, Unphased
exposed in turn 5: Extended combat, Reflexes II, Quickenings: Visionary tactics, Unyielding
exposed in turn 6: New turn format, Extended Combat, Prescient Tactics, Unstoppable
Weekly Turn Timeline
Game turns are intended to be one week in length.
- Submit Orders: Each week by Fri at 2200 EDT
- Turn Execution & GM Review: Fri 2200 EDT - Sun 2300 EDT
- Turn results sans GM narrative: Sun 2300 EDT
- GM Narrative + New Round Posted: Each week by Mon 2000 UTC
If a game turn needs to be delayed due to real life constraints, I’ll update the deadlines for the given game turn.