Italy flourishes in the 16th century as the Renaissance continues to blossom. Michelangelo is nearly finished with the statue of David. Da Vinci has begun work on the Mona Lisa. The city of Florence bustles with the energy of art, fashion, and commerce. The Medici dynasty, humiliated by the failure of Piero II in his surrender to the French just nine years earlier, has been expelled from the city and democratic reforms are beginning the slow process of recovering from the corruption and decadence of that time. The great Duomo il Firenze looms majestically over the skyline.
The next Armistice had been called and the Immortals trickled into the the city, commenting on the fine Tuscan weather and wine.
Turn 3 Deadlines
Orders must be submitted by Fri Oct 13 by 2200 EDT.
Travel options for Turn 3 have been posted below.
Quick Links: Table of Contents
Newly Exposed Game Mechanics
Extended Combat: Immortals must select seven combat stances this round. The Archivist should warn you if you haven’t submitted enough stances.
Arch-Nemesis: Battles that end in a stalemate between nemeses make both participants committed to the beheading of the other. Should they meet again, both players will enjoy a bonus of +10 to each attack roll against each other. Your current arch-nemeses (if any) have been added to your character sheets.
Reflexes I: As your reflexes improve, you will discover you can read your opponent’s stance and quickly shift to a new position. This will improve your existing stance by 1 step in the first combat round. For example: you’ve selected Reckless (target 70) and your opponent has selected Aggressive (target 30). With Reflexes I, your submitted stance will be changed to Normal on the fly - improving your target to 60 and decreasing your opponent’s target to 40. If you already have the best stance against your opponent, Reflexes I will not improve it further. If both combatants have this ability, there is no effect.
Sturdy I: As endurance increases, so does the amount of damage you can take. With Sturdy I, your base HP increases from 5 to 6.