Sample Character Sheet
+-Character--------------+-HP-+-STR-+-REF-+-PER-+-END-+
| Abernathy Happenstance | 5 | 3 | 6 | 2 | 5 |
+------------------------+----+-----+-----+-----+-----+
| Age: 738
| Origin: Macedonia
| Weapon: Bronze Makhaira
|
Explanation of character abilities:
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Hit Points (HP): The amount of damage your body can take in combat with another Immortal before being incapacitated. At HP 0, you will be beheaded. All Immortals that survive a turn are restored to full HP at the start of the next turn. Combat engagements that do not result in a beheading are assumed to have been halted or disrupted by extraneous events. All Immortals start with 5 HP.
- Non-fatal battles are an opportunity for role playing!
- Fatal battles are also an opportunity for role playing, and the defeated party should tell the rest of us what happened.
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Strength (STR): Represents the raw strength of the character in physical combat. As STR increases, so does the chance of scoring critical hits on an opponent in combat. A critical hit inflicts double the normal damage: 2 HP instead of the usual 1 HP.
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Reflexes (REF): Represents the quickness and agility of the character in physical confrontations. When in combat, the character with a higher REF stat will strike first in a given round, which can sometimes mean the difference between life and death. If both characters have equal Reflexes, it’s a coin toss to see who strikes first in a given round. Higher levels of reflexes may offer additional advantages.
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Perception (PER): Represents the ability to detect other Immortals nearby as well as their relative strength. When multiple Immortals find themselves in the same part of the world, those with the highest perception will find themselves engaging the opponent they’re most likely to defeat…or at least the one they’re least likely to die at the hand of.
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Endurance (END): Represents the ability to shake off damage that would otherwise be fatal. As endurance increases, Immortals may find themselves granted additional Hit Points making them more difficult to defeat in combat.