When my daughter(6) is playing, our plans have to exclude her, as she’s just not ready to handle any task on her own, although she sometimes does dishes or delivers ingredients. In the original game and when she was younger, she had a bit too much delight in using the dash button to intentionally run into other players. They seem to have removed the resounding clack that would make in the sequel, which may reduce the incentive for her somewhat. Our primary goal when she is playing is just to get a single star so that she can see the next level. We go back and replay the levels later to get all of the stars.
I’ve been a sucker for city builders since I played the original Sim City on the Mac in the 1980s. I once printed out one of my cities as a massive wall hanging.
I started playing Cities: Skylines on the Xbox and I’m just smitten with it. It has everything I enjoy about the original pre-EA Maxis Sim City games with none of the bullshit that was in the recent ones.
Yeah I’ve sunk a bunch of hours into it so far. The game systems are incredibly deep and I’ve been creating new city after new city as I learn and better understand how the mechanics work. It’s pretty great.
The one thing that I’ve had to painfully learn to be very careful about is to zone in a gradual fashion. It’s very tempting to lay out as much zoning as I can as quickly as possible but citizens have life spans and by doing this you end up facing massive death waves, and cyclic unemployment which leads to mass abandonment which kills your economy. The R/C/I indicator needs to be followed very closely.
I haven’t actually gone looking, but the few screenshots I’ve seen online don’t seem to indicate one way or another: is pants-droppin’ part of the animation? Or does one simply crap one’s pants?