Get your game on!

When my daughter(6) is playing, our plans have to exclude her, as she’s just not ready to handle any task on her own, although she sometimes does dishes or delivers ingredients. In the original game and when she was younger, she had a bit too much delight in using the dash button to intentionally run into other players. They seem to have removed the resounding clack that would make in the sequel, which may reduce the incentive for her somewhat. Our primary goal when she is playing is just to get a single star so that she can see the next level. We go back and replay the levels later to get all of the stars.

ETA: Time is hard, let’s go shopping!

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Age of Empires - Definitive edition was on sales the other week. And I had some credit with the MS store, so I picked it up.

The AI got smarter or I got stupider in the intervening decades since I last played.

Has not gone well yet.

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Maybe out of practise with games trying to properly push you.

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I’ve been a sucker for city builders since I played the original Sim City on the Mac in the 1980s. I once printed out one of my cities as a massive wall hanging.

I started playing Cities: Skylines on the Xbox and I’m just smitten with it. It has everything I enjoy about the original pre-EA Maxis Sim City games with none of the bullshit that was in the recent ones.

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It’s on my wish list, but I know from past sim City days it will become a time sync.

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Yeah I’ve sunk a bunch of hours into it so far. The game systems are incredibly deep and I’ve been creating new city after new city as I learn and better understand how the mechanics work. It’s pretty great.

The one thing that I’ve had to painfully learn to be very careful about is to zone in a gradual fashion. It’s very tempting to lay out as much zoning as I can as quickly as possible but citizens have life spans and by doing this you end up facing massive death waves, and cyclic unemployment which leads to mass abandonment which kills your economy. The R/C/I indicator needs to be followed very closely.

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Is there a time-travel component? I’d love for younger me to look back on the days when I was older.

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The only Sim I ever really liked playing was Afterlife. I have an emulated version that only lost a little translating from Win 95.

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I haven’t tried this approach. She ports the social conflict system from SPI’s Dallas to early Dungeons & Dragons:

I’d like some way to combine it with the status and favor rules in SW Space: 1889.

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Space marine is currently going free on the humble bundle.

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I love Yakuza and I love the Ace Attorney series. So this looks pretty amazing.

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My god. I’m glad I don’t have time for games like this.

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It’s like reading about EVE Online. I can’t ever see myself actually playing it but reading about it is so damn fascinating.

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Yeah, we already know where taking you up on THAT offer would probably lead.

:wink:

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This game sounds…intriguing? That may not be the right word, but I’ll go with it for now.

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This looks promising (and more my speed):

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Needs a Canadian variant where one task is to poop on every pathway.

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Goat Simulator was fun for a while

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Wouldn’t have it any other way.

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I haven’t actually gone looking, but the few screenshots I’ve seen online don’t seem to indicate one way or another: is pants-droppin’ part of the animation? Or does one simply crap one’s pants?

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