I’m kind of on pause with it at the moment. I’ve gone through the campaign up to the final bit, and suddenly the game warns me I need to be able to field “multiple fully capable lances” and that kind of took the wind out of my sails. I have four pilots with all 10s, a lance of four assault mechs that works together really well, and have been scrapping almost everything else for cash. I’m pretty annoyed that the game changed right at the end.
For the moment, I started a new seasonal character in Diablo 3.
In terms of cool-keeping: there is a chat option in MP, but it’s hidden by default and there’s no need to look at it during play. So, if you want, the experience is entirely asocial except with much smarter and more creative opposition.
OTOH, you will run into a lot of sneaky tactics like Firestarter swarms or massed indirect fire. There’s no one unbeatable tactic, but there are a lot that will trash you if you don’t know how to counter them.
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I just finished the campaign game myself; that unlocks some options for further play, but I’m planning on doing a restart with all the difficulty options maxed out instead.
You might appreciate my last non-campaign mission:
I was running the SLDF Highlander, an Orion converted into a jumping twin-PPC sniper, a jumping Jaegermech-A carrying forty LRM tubes and a Griffin. While strolling down a canyon, we were ambushed at close range by a Victor, two Highlanders and a King Crab.
I’ll spare you the blow-by-blow, but we got out of it with nothing more than armour damage, and enough salvage to build a Victor and a King Crab.
I like playing first person shooters, and I’ve been looking for a game I can pick up for a few rounds and then get back to doing other things. I tried CS:GO but you really have to put in a lot of effort to have fun in that game and I quickly noped out of that one. For a while I was having a lot of fun playing Ghost in the shell: First assault, and it was a good game, pretty well balanced, there weren’t a lot of maps but they were well designed and balanced, unfortunately that game shut down last year. For this reason I avoided battlefront and battlefield, even though they’re fun, I don’t trust they’ll still be available a couple of years from now.
I was a little hesitant to try out Overwatch because it’s a team based game and I was hoping to find something that didn’t have a large learning curve, but it’s pretty well balanced actually and team matches are actually pretty rewarding, and being able to play different roles depending on the situation gives the game a lot of variety. I’m probably never going to be proficient with all the characters but you don’t really have to be to have fun.
I supposedly can play it on my machine but not the kids which is better specced according to CanYouRunIt.
You should give TF2 a try if you like overwatch. A nice learning curve with some classes much harder than others to get good at and it is dead stupid fun.
In my current obsessions thanks to being employed I was able to splurge and get the packs for Season 1 and 2 of Pinball Arcade before they lost the license to sell the Bally/Williams tables. That should keep me occupied for some time.
Also I got West Of Loathing which is all you would want and more if you ever played Kingdom of Loathing.
Nintendo Switch owners, how are you liking it? I realized the other day that I kind of miss gaming away from the computer. I’m mostly into racing games, puzzles, Diablo-likes but am up for other stuff. (Not shooters and probably not the more difficult platformers.)
My son digs it. I might like it more if the Joy-con controllers weren’t so wee. He’s got another controller that’s more to the scale of the Xbox controller, but I haven’t given it enough of a chance, in large part due to the buttons being labeled “wrong” (i.e. A & B being swapped with X & Y). Ergonomically, I prefer all the various WiiU controllers.
But still, the Switch has so many great and revolutionary things about it. I dig the Labo stuff, too.
This sort of thing drove me up a wall switching from NES to SNES, due to how I mentally associated the button positions… and then n64 made the mental dissonance even worse.
I have an SNES controller that I’ve converted to USB (with a built-in flash drive for emulator +roms), and to this day I always have to re-learn my hand positioning on it any time I play any of the Mario games with it no matter what system they’re for.
The Sony that put root kits on their audio CDs? The Sony that has a EULA for their wireless headphone software saying they will collect data about the sound files you listen to with the headphones and report copyright infractions?
I’m not sure they have end users’ interests high on their priority list.
Somewhat strangely, I’ve never had an issue switching between the buttons on a Playstation and any other platform. Maybe I internalize that since all of the other buttons are shapes instead of letters, that X is just another shape. I genuinely have trouble with Nintendo’s button layout vs. Microsoft’s. Any time I change between them results in multiple missed buttons until I re-calibrate.
Apropos of nothing, but one of the coolest low-key features of the switch is that the console knows which color of controller you’re holding. I honestly don’t know why no other console has ever implemented this (as far as I know).
Well, isn’t that in part because the two Joy-cons are physically different, and not 100% interchangeable? I mean, they’re definitely used for different purposes in Labo builds.
Most of my game time recently has been split (quite unequally) between Fortnite (mostly Save the World, not Battle Royale) and Gems of War.
Then this happened:
I spent entirely too much time last night learning to program again.
Also:
My wife and I have been playing this, with my daughter helping sometimes. We’re playing on Xbox One, but Steam embeds better. It’s a great co-op game, but can get a bit tense as it’s very much a spinning plates type of game.
That could certainly be one of the reasons, but they probably could have gotten away with just showing a generic shape for L/R. That they go out of their way to also include every color they’ve released is one of those little Nintendo polish things that is otherwise missing from a lot of the Switch experience.
Oh! I see what you mean. I thought you meant just distinguishing between left and right, red and blue.
I didn’t realize it recognized ALL of their released colors, but since they do need to distinguish between more than three anyway, I guess it was trivial to have that ID signal carry info sufficient to identify several dozen (or hundred?) unique variants. But as you say, a nice subtle touch that other companies haven’t thought of, let alone bothered with.
Even better is the level where the construction workers keep coming in and moving all of the pieces.
My favorites are the levels where you don’t have to wash dishes, because the developers obviously figured there was enough going on, or having a working sink on a hot air balloon was just a bridge too far.
Man, that game stresses me out too much to play beyond the first half-dozen levels or so. I hate feeling like I need to yell at my kids to grab those goddamned dirty dishes already.