Hero!
Fire Emblem Heroes
Once again, FEH has received a stellar update that has added even more depth to everyone’s favorite RPS/Chess smash-up.
The core premise is that you take a squad of four onto a grid-based battlefield. At its core, FEH is a game of decisions: do you choose melee units or ranged? A high defense Armor, an anti-mage Flier, a speedy Rider, or the classic Infantry? Green, Red, Blue, or Null?
Units can inherit new skills at the cost of other units. With some restrictions. You can’t build a high-defense healer, for example. You get new units by completing story chapters, side quests, or by spending gold orbs (that you get for completing quests) to Summon. And FEH is very, very generous.
Pretty much any unit can be viable at this point. Using the resources that FEH throws at you, you can invest in any unit to turn them into a walking tank. Some units start out better than others, but any unit can be top tier. Even Raigh, the worst unit at launch. Even Wrys. Especially Wrys.
Anywho. Fantastic game, highly recommend. You’ll get three quite powerful units completely free, who can solo some of the most difficult content. Go play!
pictured: a decision
Zero!
Spirit Lords
This dungeon crawler is dead. Servers were shut down. Rest in peace.
Legacy Quest
Dead. Socialspiel - the developers - were shuttered last year. All characters, rankings, and progress is lost. All that’s left of Legacy Quest is memories.
Valiant Force
If anything epitomizes the fundamental boring, broken combat of 90s JRPGs, this is it. Pay actual money to summon useful units, then sacrifice your meagre stamina bar to complete quests. Spend your earned in-game currency to summon feeder units, rinse, repeat. There is very little to no effort required to play. Mostly, you’re waiting for the timers to refill. Even PETS LIVE had more depth.