Get your game on!

Okay, the $1 pack seems adequate for my needs. Skyborn looks interesting, but Always Sometimes Monsters looks too dark for my taste.

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Well, I know what I am not playingā€¦

Though not for that reason.

One of the big reasons I am a Fallout player is that itā€™s a single player game. Itā€™s great for escapism and doing your own weird thing. You can put 100s of hours in and barely touch the main story. 76, not so much. Not the ā€œyou can sink time inā€ aspect ā€“ I am sure you can ā€“ but randos can also nuke the village you painstakingly built.Ā¹

Given the assholes that populate online gaming, plenty would do that just for shits and giggles. I donā€™t like the idea of putting time in so some little fucker can pull the whole thing down the second my back is turned. I am a grown-up. I have obligations in my life and canā€™t camp out online all day playing guard.

Online can be fun, and can serve both camps. You can have separate PvP and PvE servers ā€“ and let people have the option of teaming up cooperatively in PvE. But as long as they focus on PvPā€¦ theyā€™re throwing away chunks of money from people like me.

Ā¹Random game event, or something triggered by my own choices, I am okay with. Just not malicious little shitheads getting a laugh out of it.

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I knew there was a new Fallout coming, but I didnā€™t know anything about it. Just read a couple reviews, and it looks like I wonā€™t be playing it either. Iā€™m really not a fan of multiplayer.

I skipped Fallout 4, as well, because it sounded like Mass Effect in the Wasteland (but with crafting!), so I might actually be done with the Fallout series, which is kind of sad. Theyā€™ve always been some of my favorite games, as much for the writing and aesthetic style as anything else.

That being said, I feel like you canā€™t just take the setting and themes and slap them on any old revenue model you like and call it a Fallout game. I think the combat mechanics (both the old turn-based and the new VATS) are a big part of the appeal, and they fundamentally rely on being able to pause in combat. I also read that there were no NPCs, and that just blows my mind. How do you have a story without any other characters? I mean, I donā€™t think itā€™s a stretch to say that Fallout 1 brought us the Greatest NPC of All Time, namely Dogmeat! \m/\m/

Or maybe Iā€™m just becoming an old fuddy-duddy. Either way, I donā€™t have time to play games that arenā€™t fun just because they tickle my nostalgia.

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At least 4 still had VATS, albeit in slow-mo instead of stopped. And Nick Valentine is pretty cool.

But yeah, multiplayer with a certain amount of PvP built-in and no VATS?

Count me out.

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It has VATSā€¦ but itā€™s worse because it doesnā€™t slow time. VATS was always a cool in-universe way to compensate for the clumsy shooting mechanics but now itā€™s not much more than a glorified lock-on mechanism.

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Holy crap, I was going to say Iā€™d finished GTA V in time for RDR2 and Thronebreaker, and youā€™re talking about making a game? That is rather humbling :+1::+1::+1:

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Itā€™s a long-term project. I have other things I need to do first, like write up historical notes for my last game.

Does anyone know how much rifles and light field artillery sold for c. 1919? Having some trouble here. Foreign Relations of the United States, 1918, Russia, volume 2, gives the only figures Iā€™ve found so far.

https://history.state.gov/historicaldocuments/frus1918Russiav02/d732

A regular scale of payments has been established. For example, 1,000 rubles is offered for a field piece, 500 rubles for a machine gun, 100 rubles for a rifle, etc.

But before the Spartacus project, I was thinking of using Game Character Hub: Second Story for various icons, but it doesnā€™t do faces, and doesnā€™t do much otherwise. Iā€™d need to draw all my own ā€œassets,ā€ and then use Game Character Hub to combine them.

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I was wary of Fallout 3, it turning into a FPS instead of turn-based RPG. But it was fun, felt fairly immersive, still had some of the Fallout flavor, and usable VATS so combat still worked. I played it a lot.

New Vegas is supposed to be better, but it didnā€™t really draw me in for some reason. Steam says I have 54 hours in it. Seems like I got to New Vegas itself and then just lost interest and stopped playing.

Fallout 4 says I only played it 28 hours. It felt like more of the same but with added bits that I didnā€™t want to do (crafting and building/settlement management) and a VATS that didnā€™t work right and ruined combat.

After that was some Facebook game that I have no interest in trying, and now this, an empty-world MMO survival game with even more emphasis on the crafting and building grind, that sounds as if it was designed for the type of people who play 24/7 to avoid getting all their stuff destroyed by griefers. Kind of sad to watch the gradual decline. But I guess for some other people it will be their first and favorite Fallout game.

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I had actually planned to play Fallout 4, but my PC specs werenā€™t quite up to snuff when it was released, so I didnā€™t buy it right away, and by the time I got my hardware sorted out, Iā€™d read enough about it from people actually playing it that I ended up changing my mind.

I totally forgot about the mobile game! Probably because I didnā€™t play it, either. :slight_smile:

I donā€™t know whether I should feel angry, sad, or bemused about that, but I do know that those people will definitely be wrong. :grin:

Because the thing is (in my mind, at least), itā€™s not really a Fallout game, itā€™s just the Fallout brand. There is a difference, no matter what the marketing weasels1 think. Hell, it might even be a fun game if youā€™re into that sort of thing, itā€™s just not what I associate with the brand, so Iā€™m disappointed. I probably shouldnā€™t be surprised, though, as it seems like game publishers (and software companies in general) are increasingly unwilling to be paid only once for the product they sell (Iā€™m assuming MMO = subscription). Now, everything has to be a service so you can keep paying for it over and over and over again. But thatā€™s a rant for another day.

This is me right now:

image

1. My apologies to any actual weasels who may be reading this post.

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Not necessarily. Elder Scrolls Online started that way, but has now migrated to a ā€œpay once for basic game then buy DLC / toys and stuff as we add themā€. Basic game gives you the ability to have up to 6 characters from 3 starting factions and 9 of the species / cultures (Imperial is an add-on. Not a problem for me, personally, because I never play Imperials even in the solo games). In that sense, itā€™s like any other AAA game out there. Maybe itā€™s because they were losing $$ on subscriptions, IDK, but they did switch to the non-MMO model. Personally, I have not spent any more on it, than I have any of the other games in the franchise.

Itā€™s also an example of how you can offer PvP and PvE in the same game: you can duel by mutual consent, and there is one area that is PvP exclusive, and some dungeons that require cooperative PvE play. Which is why the set-up for 76 baffles me. Bethesda knows you donā€™t need to build griefer heaven, but they chose to do so. And a lot of people are being turned off by that aspect alone.

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That was savage. But accurate. :rofl:

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Started prey. Seems like recycler grenades are your best friends.

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I installed it to see, even though I pretty much quit all shooters a couple years ago. I was promised some kind of space wizard?

I wasnā€™t that much into it, and when it locked up my machine hard after 10 minutes, I decided Iā€™d uninstall rather than giving it more of a chance.

And then I started yet another Diablo III character instead.

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One of my FB friends posted this. Back in the day I was really good at DDR (never competition good, but still pretty good - I could pass most everything on the highest difficulty) and knew most everybody in the Bay Area scene. I was also an admin on ddrfreak.com. Despite being a generally shy and introverted person I ironically have no problems ā€œperformingā€ - Iā€™m cool with being on stage or doing karaoke as an example - so never had any qualms about playing DDR in a public space.

Anyway, I hadnā€™t played in about 10 or so years until a couple days ago when I was traveling for work and played in an arcade while waiting for a seat at a nearby restaurant. I suuuucked - it was like I knew exactly what I needed to do but between being just way out of shape, 10 years older, and some 60 or so lbs heavier my body just wasnā€™t doing what my brain was commanding. It definitely brought back some good memories, though.

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First Battletech DLC dropping in about twelve hoursā€¦

Iā€™m looking forward to refreshing the game; I put a few hundred hours into it before burning out.

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Itā€™s my hope that someone buys these and puts everything in GitHub for others to enjoy into the future versus going from sitting in one manā€™s box for 30 years to someone elseā€™s box for some unknown amount of time before getting accidentally sent to a trash heap somewhere.

Treasures like these deserve to be seen by the world.

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The problem there is that the rights arenā€™t being soldā€¦ just the objects and their contents. The copyrights have probably been sold and resold to the point that no one would really know who owns them at this point, but itā€™s entirely possible that someone would get their undies in a bunch if the code was released.

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Oh, definitely. Lowe was pretty clear the auction was only for the contents of the disk with no rights implied. That said, I still would prefer the contents of these disks be made public for research and preservation.

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