Get your game on!

Indeed. Few games from the early 3D era (3DO, N64, PS1) hold up well in terms of gameplay or graphics - thought there are outliers like the delightful Yoshi’s Story or Winback: Covert Operations. There are pioneering games that are great to explore as aficionados of certain genres. The third-person cover shooter genre was almost entirely invented by Winback, for example.

If you have access to a DS, I recommend playing Metroid Prime Hunters. This was the first online, portable FPS and a very good one at that. In an era dominated by Halo, it was a breath of fresh air. Very impressive graphics. Very good gameplay.

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i’ll probably take flack for it, but i’ve been playing Warcraft for almost a decade now, and i ain’t gonna stop yet. i love that game.

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With the dog? Yeah, the pugs weren’t too close yet and their owner navigated them away :smile_cat:

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Ahem.

I said,

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I agree that it’s definitely not a prerequisite. My daughter has a habit of making up stories about upcoming things. She’ll say something like “Did you know that they’re making a Mario Kart 9”. Usually I just encourage her to tell me the details, but sometimes I’ll tell her about the games I played when I was her age, or even a bit older. I need to work on getting a RetroPie setup working, but we have played some games together on an MAME cabinet as well. I also have a pinball machine from 1978 that she can play whenever she wants, so she can experience that as well.

Another option is to take a look at some of the remakes that have been released over the years, and try to show them next to the originals so that they can see what elements were changed, and what stayed the same.

Also, if you have the means and opportunity, check out the National Videogame Museum. Many of their exhibits are interactive, and the layout lends itself to walking through the overall timeline of video game history. Also, at the end is a legitimate arcade.

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That’s an awesome, classic table. Nice!

Until last week, I was trying to get as much time in at one of the best pinball arcades in the country before it closed. Sadly, good things don’t always last.

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A podcast that I have a personal affiliation with mentioned Pinball Wizards on their latest episode:

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Darkest Dungeon just got a huge update, if anyone else is playing. It looks nicer, but is harder. The enemies seem smarter.

Currently cycling through Ticket to Ride, Catan and Carcassone on the PC as I can’t find peeps to play boardgames IRL.

That Planetbase looks good though

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I whole heartily agree, but it has helped me grok the expansion rules better than the once in a blue moon I can play with humanoids​

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I got a Diablo 3 Necromancer beta invite the other day. It’s been a lot of fun – not unlike the first experience playing D3 as a Wizard and joyfully disintegrating stuff and being thankful you weren’t a potion drinking machine anymore. Though in this case, it’s more like… tearing the blood out of the nearest enemy, then using their bones as a missile to kill the biggest one, then exploding that corpse to wipe out all of its lesser allies, while your skeleton squad keeps enemies away from your own squishy self. It’s morbid, metal, fun :slight_smile: And it’s a really smooth experience without all the “I need mana” and “not enough hatred” and “you can’t afford your medical bills” and whatever.

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My screentime games (i.e., Steam) lately have been longtime favorites 7 Days to Die (with an extensive mod) and Torchlight II. I’ve also been trying out Democracy 3 and Poly Bridge. These last two are particularly good because I can play them with just the mouse while petting the cat with my other hand.

Up thread, there was the discussion about playing ‘evil’ characters? I find something similar with Democracy 3. There are achievements I will never be able to get simply because I can’t bring myself to implement certain policies in even a fictional country.

In the real world, we’re just at the starting to organize a Pathfinder game based very loosely on The Pirates of Dark Water. (I’ve never seen it, but the GM is a fan.) I’m really more of a GURPS player, but I don’t currently have the spoons to run a game, and this is what the GM is most comfortable running.

Also in the real world, the “game” I’ve been playing most is Zombies, Run!, which I really feel like I should start a new thread to discuss a bit, but right now, I have to go out and evade a few dozen zeds!

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Nethack. Still.
:wink:

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My controller of choice for Descent was either keyboard only, or keyboard and a Sidewinder 3D Pro. I can’t imagine playing that game with any fewer inputs at hand. The people who actually chose to play it with a mouse are a sick fascination to me…

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Oh man, I remember playing Knights of the Sky (great old WWI fighter pilot game) on keyboard, madly tapping the cursors to line up my stream of bullets with my target… Dogfighting like that was mental.

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It was actually surprisingly smooth in Descent, but having the ability to strafe was a large part of that… rotation for the gross, quick part of the aim, with a little sideways slide to fine-tune. It still meant a LOT of button dancing, but it was absolutely possible to hold your own in multiplayer against someone using a joystick.

Of course, finding someone else who could wrap their heads around the game enough to want to play multiplayer with you was a whole 'nother challenge…

And then there was the fun of setting up a multiplayer connection if you weren’t on the same LAN.

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I just (more or less) finished Mass Effect: Andromeda, after 80-some hours to finish the main story missions and get to around 92% completion. I’m not gonna bother with the rest of it, I don’t think. I’ve long since gotten all five of my planets up to 100% viability, so what remains is pretty much driving around literally looking for rocks (even the quest is called “Banging Rocks Together”) and shooting rando Kett dudes. Not sure what I’m going to play next. I’m most looking forward to Red Dead Redemption 2, though now that I’ve had a peek at Anthem, that one looks mighty tempting. I’m just afraid it’s gonna end up being a prettier Destiny clone, and Destiny ended up pissing me off as a lone wolf single-player who utterly resents the MMO grind. I enjoyed enough of Destiny and The Taken King that I might possibly get Destiny 2, but don’t bet the mortgage payment on it.

Having seen what they announced at E3 this week, I was somewhat vexed that Bethesda is trying to keep us playing Skyrim and Fallout 4 instead of putting out an actual TES 6 or F5. I was roundly disappointed in F4 after all the wonderful times I had in F3 and (especially) F:NV. And I’m simply tired of Skyrim. In case anyone has Bethesda’s ear: I don’t care about crafting or micromanaging. That shit ain’t fun. Also: hire eight or ten more NPC voice actors, especially for the innumerable villager/soldier/raider NPCs. And if you’re gonna do factions, do 'em right, like Obsidian did in New Vegas. Make our choices have real, tangible, in-game consequences!

I think I may have to get around to finishing Witcher 3. Everyone tells me it’s fantastic, but I’m a couple hours in and it has yet to grab me. I also would like to finish Dragon Age: Inquisition but I bought it for my Xbox 360 before I had an Xbone, and goddamn but it’s fugly on the 360. I’m maybe 4 hours into it, and can’t really face the prospect of diving back in, even though I really like those Bioware RPGs. (Though Andromeda sure disappointed me. I mean, I played it and enjoyed it, but you could tell it was rushed to meet a release date, and was not nearly up to former Mass Effect quality, both technically and–more importantly–writingwise.)

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Without any spoilers as this is next in my backlog - how was it (beyond disappointing :wink:) ? I loved the first three games but I’ve heard so many mixed things about the new one. I’d be interested in your thoughts.

I still need to get through Persona 5. I’m 70 hours in and I feel a loong way away from completion. :sweat:

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If you haven’t yet, you might want to check this out:

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Well, it’s tough to describe the experience without spoilers, but I’ll try. I too loved the first three, and felt they got better and better with each iteration, though I was certainly one of the many who were very disappointed and let down by the ending of ME3. I honestly wasn’t bothered about whether Shepard lived or died at the end , but the undeniable fact that the ending relied not at all upon any of the decisions you’d made in the three games leading up to it, unlike every other part of the saga, really bugged the shit out of me.

Still, the overall experience was one of my favorites in my entire videogaming career, so I was very excited to learn there’d be a new Mass Effect. I was a tad nonplussed at the early reports of facial animation problems, especially the videos that compared the 2007 Mass Effect to the 2017 Andromeda, but frankly I don’t play these games for the graphics. Still, it was concerning, and actually indicative of the fact that, although Bioware started development of Andromeda five years ago, most of the actual game was created in the final 18 months or so of that time. You should check out Jason Schreier’s largely spoiler-free article about this game’s development over at Kotaku. (EDIT: ninjaed by @LockeCJ!)

Technical issues aside, I got this nagging feeling while I was playing the game that may have been related to whatever it was that set off those sexist jerks Jason mentioned in his article that figured “SJWs” ruined the game. I dunno. I just kept feeling like the Mary Sue element of the Andromeda story was strong. Much stronger than in previous ME games, anyway. The game felt… well, too easy, not in a combat sense (for the most part, the combat’s just great), but almost as if all my decisions had consequences that… well, didn’t make a hell of a lot of practical difference. Even if I made decisions that certain NPCs strongly disagreed with, they generally seemed to get over it awfully quickly. At one point, I reverted to an earlier save point just to briefly pursue an alternate plot decision, and while I was there, I redid a certain heart-to-heart conversation with one of my potential love-interest crewmates. Unlike my first trip through the conversation, on my second pass I knew I wasn’t going to pursue her, so I took the conversation in a much less sympathetic direction, just to see what would happen. She seemed slightly taken aback for about three seconds, then chirpily smiled and told me I was right about my opinion, blithely thanked me for the fresh perspective, said it made her feel much better, and carried on just as cheerful as before.

Basically, there are plenty of ways to die in this game, though only the ones that happen several firefights past your last checkpoint are particularly inconvenient (stepping off a cliff, for Christ’s sake, doesn’t even take the trouble to kill you; it just fades to black for a second and respawns you a foot or two back from the edge). But even though there are plenty of FPS-style deaths in store for you, it sure seems that it’s really hard to actually fuck up and make any genuinely wrong decisions in the game. In retrospect, I don’t even know if it’s ever possible to kill off any major characters through making a “bad” decision… or at all. I was waiting for a Kaiden-or-Ashley moment, and for me at least, one never came.

Instead, I kept collecting congratulations from countless NPCs for doing something no-one else had been able to do. Most of my successes felt wholly unearned, unlike the older ME games where I often had to really weigh a decision before committing to it. Andromeda really felt like a ME-flavored RPG designed for people who have never played an RPG before, and there are two or three difficulty settings easier than the one I played on. (And I’m kinda terrible at shooters anyway.)

I dunno. So much of the game feels to me like a misallocation of resources. There are a zillion different guns and lots of crafting to do, but it all feels like a waste of time and energy. (I built and leveled up a Black Widow sniper rifle and never gave another moment’s thought about gun crafting.) There are several different “profiles” that kinda work as skill-loadouts, but you can switch between any unlocked ones on the fly at any time, so you never feel locked into any given character build. So that removes any potential interesting tension there. I just picked the one that let me snipe the hardest and left that profile on, all the time. Unlike the old ME games, I never bothered to learn any biotic skills for my character, nor even any melee ones. I just plain shot my way through the game, which never seemed remotely difficult except for when fighting one of the “Architects,” which are big robotic bosses that show up on occasion (there are maybe a half dozen in the game, and I fought four of them in total). Those guys are just extremely time- and ammo-consuming slogs, and they don’t make a hell of a lot of sense either.

I never touched the multiplayer game. There are missions you can undertake in two ways: either play them yourself in multiplayer, or send a “strike team” to do the mission for you, and either way if you succeed, you get… I dunno, loot, I guess. I always sent out a strike team, which nearly always was successful, and I kept getting money and loot thereby that I never bothered to spend. That whole economy side of the game just never seemed to matter. By the end I had many tens of thousands of credits and ungodly amounts of XP, and nothing that I could think of to spend any of it on. Except a snazzy red paint job for my Nomad. I did buy that.

Anyway. It’s worth playing, it really is, but man, you really do get the feeling that Bioware sunk way too much time and effort on the wrong parts of the game. But I hope you enjoy it, and I look forward to your opinion of it.

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