Get your game on!

For what it’s worth, my housemate’s a huge Mass Effect fan, and has really enjoyed Andromeda, while also acknowledging that it didn’t feel as epic or meaningful as his adventures with Commander Shepard. It brought back the Mako for lots of planetary exploration, the combat and upgrades seemed fun, and he especially enjoyed interacting with the old Krogan, Drack, on his team. He’s certainly spent a huge amount of time playing it, and has had a lot of fun exploring and flying around, as well as doing lots of multiplayer missions.

But @Donald_Petersen 's criticisms are valid in that the writing and overall production seemed like a B-team effort, somehow. My housemate pointed out that while ME2 and 3 got big splashy launches with multiple soundtracks, art-of books, and fancy collector’s editions, Andromeda didn’t. No extras, no collectibles, no DLC. It feels like it got abandoned, which is sad.

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Yeah, this.

According to Schreier’s article, the Bioware crew in Edmonton, which had developed the first three ME games, was pulled off Andromeda so that they could work on Anthem instead, and Andromeda was assigned to the Bioware team in Montreal. Maybe that had something to do with it as well as the wheel-spinning that took place while they tried to make procedurally-generated worlds, which turned out to be biting off more than they could chew given the limitations of the Frostbite engine.

But there’s something philosophically askew about Andromeda as well. It feels almost as if they were trying way too hard to make the game more accessible to players outside the straight-white-cis-male gamer stereotype, and fell all over themselves doing so. Much was made of how they screwed up with their trans character (she somewhat atypically outs and deadnames herself almost immediately upon meeting the player character, which isn’t too terribly representative of the usual lived experience), and they’ve updated the game so that the male Ryder has more opportunities for gay romance, though still not as many as the female Ryder does. (By my count, as a male Ryder you can romance five women and three men, and as a female Ryder you have opportunities for three men and four women.) The romantic spectrum representation is great (and you don’t have to romance anyone at all if that ain’t your thing), but as I mentioned before, there’s a high Mary Sue quotient as well. In RPGs with character creators like Mass Effect, Fallout, or The Elder Scrolls, I always play as a female character for various reasons, but one of the things I like to see during gameplay is if I notice my character being treated noticeably differently for being female. Usually I don’t, except in instances like in the last few Fallouts when I might get a perk like Black Widow or Cherchez La Femme that gives me an edge over opposite sex or same sex NPCs respectively. But anyway, in the first 3 Mass Effect games, my FemShep was an Ellen Ripley grade badass. She didn’t feel particularly masculine or anything, but her dialogue (on both sides) never felt tuned to her sex or gender. People took her seriously at every turn, and it felt easy for me to take her seriously. (The only time I couldn’t take her seriously was when she was drinking or dancing at the Citadel’s bar. Holy Christ did that look awkward as hell.)

My female Ryder, on the other hand, is supposed to be a relatively low-grade officer at the start. Her dad gets all the respect, but my character is supposed to be youngish and absolutely new to command. And yeah, plenty of characters second-guess her, especially in the first half of the game. But no matter what boneheaded shit I pulled, if I completed a mission at all, I’d level up and have to record some speech for posterity and generally get treated like the hierarchical equivalent of Shepard’s boss, when all along I’m just playing as a wisecracking, informal twentysomething who gets dropped into the thick of crisis after crisis like the battle-hardened and experienced N7 that Shepard was. I mean, the game seems deliberately designed to kiss the player’s ass about how awesome and competent they are, even if their play decisions objectively suck ass. I’m sorely tempted to start a playthrough as a male Ryder to see if I get the same impression, because I’d be horrified to think that this impression is predicated on the fact that I was playing as a woman half my age and that my own sexism prevents me from seeing her as a competent professional.

I don’t think so, though. I never got that impression with my female Shepard. But Ryder has one loyalty mission that consists of going to a desert planet and scattering seeds by tossing them oh so prettily into the air. And there’s a whole series of side missions that aren’t anything more than going from planet to planet and collecting various and sundry snacks for, of all things, a movie night for the crew on our ship. And this series of missions is spread out over DAYS. Somebody was writing missions for the game for people who, for whatever reason, don’t want to concern themselves with suspending any science fictional disbelief… like, at all. There’s even a quest to find out what’s leaving crumbs all over the ship; a quest that results in you owning a cute, fluffy little space pet in your quarters. It squeaks adorably when you click on it!

I just keep remembering how carefully I had to play in ME2 to cultivate my crew’s loyalty and keep everyone alive and leveled up to make it through the final battle, and how I played the minigames and side apps and stuff on ME3 to try and ensure the best outcome for everyone, whereas in Andromeda I played zero multiplayer and blew off most of the strike team missions and didn’t spend more than a couple hundred credits during the entire game and found it way too easy to reach 100% viability on any given planet and rarely remembered to sell off any salvage or mined resources and still got to 92% completion with an apparently happy galaxy. I wonder if it’s possible to lose at this game, or at least to finish in a less than satisfactory fashion. And I wonder if, in Bioware’s desire to achieve maximum accessibility, they nerfed the thinking part of the game as opposed to just the combat part (which would be where the five or six difficulty settings come in).

I don’t want to think they did that. I want everyone to be able to play, but I can’t help but feel that Andromeda holds your hand way too tightly, not as an FPS but as an RPG with a story.

And now that we’ve seen what Bioware Edmonton has been up to on Anthem, I grieve for the dregs of what Andromeda could, and should, have been.

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That was a lot to unpack so all I can say is thank you for your insights!

I definitely felt that they kind of wrote themselves into a corner at the end of ME3 but the ending didn’t make me as aggro as it did some people. I just wish there was another way beyond “no matter what you do you’re dead in the end”. It was kind of a cop out (but alas it seems like many episodic games end this way).

Anyway looking forward to ME:A even though it’ll be quite a while before I get to it.

Which is so weird to me because Bioware has shown with past games that they can do gay and trans characters very well and without relying on the usual clichés.

Oh you mean DestinEA? Blech, because all the world needs is yet another MMOish 3rd person space shooter game.

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You’re very welcome! Thank you for giving me an opportunity to rant. I guess I needed it. :wink:

Well, I think they could (and should) have thought of a way around it, but they had a point they wanted to make, and goddammit they were gonna make it, and be true to their “creative vision.” (Snort.) I hope they finally understood that the biggest deal wasn’t that there was no way for Shepard to survive but rather that unlike every other key decision point in all three games leading up to that point over five years, it literally made no difference at all what you had done in the past; you just picked a color and died and watched an epilogue that was barely distinguishable from the other two.

I know, right? These guys are usually better than that, I thought, or at least less clumsy.

It’s awfully pretty though. And here’s what’s tempting me: even though I loathe the MMO loot/weapon/armor grind, and though I play solo so I never get to do raids, I genuinely enjoyed Destiny as a world-class shooter (Bungie basically perfected it over five Halo games), and if only they hadn’t shit the bed in the story department, I would have loved Destiny’s PvE campaign. I don’t expect Anthem to be Destiny’s equal in the shootin’ department, but Bioware can tell a story better than Bungie ever did, even in Andromeda. Anthem looks geared for clans and online co-op play, which is fairly useless to me (I don’t even own a working headset), but if they promise a good single-player campaign story, I am totally on board. Fingers crossed, since it looks so gorgeous!

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I’m mildly interested in Destiny 2. I’m not going to preorder it for sixty bucks, but I will look out for a sale.

Really the only other game I’m interested in at this point is Dirt 4, which was just released. I was a big fan of Dirt Rally, and before that the Gran Turismo games. I’m not a serious sim racer but I do prefer less arcadey, somewhat sim-ish handling in my racing games. A ton of unhappy sim racers wrote negative reviews of Dirt 4 on Steam, saying it’s too grippy and arcade-like. So I decided, I’ll just wait for a Steam sale.

Since then, I’ve read more detailed reviews that counter most of that, and point out that you need to be a few hours in to get to more interesting cars and races, and that (unlike in Dirt Rally) the default setup on the cars is very neutral and “safe” and requires some tweaking to get crazy.

It’s a general issue I’ve noticed with Steam’s return policy and I’m not sure there’s a good solution: some types of games don’t give their best experiences right away, and if you bail out early to keep it within the return window, you’re getting a poor impression of what the game is really like. I remember thinking Borderlands was terrible because the first few weapons you get are basically garbage and you have none of your special abilities.

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Nope. I have Windows 7 and it apparently doesn’t even install without Windows 10 (at least not legitimately).

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I have Windows 10 on my laptop and I’m not very impressed. I don’t think upgrading or dual-booting on my desktop is worth the hassle.

I have a bunch of music production software installed – hundreds of plugins, with various kinds of licensing hassles . I’m delaying any sort of OS upgrade or system replacement as long as possible.

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As a Mac user who often envies PC games, the thing that surprised me when first using Boot Camp to install a Windows partition was how crazy expensive and confusing buying Windows is.

I appreciate that most people who use Windows have it pre-installed on the PC they’re buying, so upgrades are just a matter of downloading updates, but buying a fresh physical copy of Windows from, say, Amazon is bizarrely complex, with multiple types and flavors of each version, and it’s anywhere from $70 to $150 for a copy. So I can play some goofy games.

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Heavy rain?

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I picked up a PS4 yesterday as well (mid-gen is always a good time - the best games have dropped in price).

I’d say that the Uncharted series is definitely worth a go - all 4 of them -, the LittleBigPlanet series is fun for kicking back (and playing with younger family etc), people rave about the SoulsBorne games although they’re not my cup of tea, Gravity Rush is gorgeous although I’ve only played it on the Vita, not console, and Journey is incredible.

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On Sunday I bought Valley on sale on Steam. It’s short, and the plot goes a bit crazy and leaves a lot of unanswered questions, but it looked quite nice and had several really exhilirating moments of fast running, leaping, swinging etc. It was pretty entertaining for about 4 hours.

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So, anyone going to go crazy with the Steam sale (and all the accompanying sales that other places have at the same time)?

There’s not much that catches my eye these days, although that could just because I’ve got most of what I want already or just have less time to play so am slowing down the purchases.

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I ordered another Steam controller for my Steam Link. Between that and the two bluetooth enabled Xbox One controllers I have, I will actually be able to handle four player couch co-op.

I haven’t spent too much time, other than to see 90% of my wish list is on sale, with the notable exception of Pinball Arcade table packs…

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I didn’t find anything in the Steam sale… I even dropped something off my wishlist that was 50% off, because user reviews are nowhere near as positive as the early reviewers’ opinions thanks to game-breaking bugs.

More time for Overwatch and the Diablo 3 Necromancer DLC that is going to hit in a few days.

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What I’d really like to be playing is a Play By BBS GURPS game.

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I’d be up for that!

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I’m not going crazy, but I did pick up Stories: The Path of Destinies… I’d seen a lot of good reviews on it a while back, and at $3.74 for the game itself right now it was an easy sell.

I’ve only played for about an hour, but it’s got me interested. My only complaint so far would be that the narrative sometimes seems like it skips over a few sentences, switching thoughts without much in the way of a transition.

[edit] Well, one other complaint: on my system it takes a looooooooong time to initially start up, and loading time between segments isn’t great either. My system isn’t an up-to-date speed demon, but according to the task manager the CPU and drives aren’t getting stressed much through most of that loading period, so I’m not sure what’s going on.

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I ended up picking up Cosmic Express and A Good Snowman is Hard to Build to complete the Draknek & Co Puzzle bundle (I already owned Sokobond). Cosmic Express is actually pretty similar to an idea I’ve had for a game for some time now. That’ll teach me to procrastinate. :crying_cat_face:

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Possibly of use:

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I finally bought Goat Simulator. I’ve spent most of my time so far running down people.

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