Is it soundproof too? I suppose Thwip or Jabril could stealth out to get an update but if they step out at the same time a wizard or someone is eyeing the wall the plan will be dead before we can use it.
Although he can command the spider at distance once control is established, Hawk’s actual spell casting range is limited to a few yards
As a player I don’t think we should use Hawk’s batteries until people are bleeding. Aronn should be the one to clear the water.
Also, I used “miles” as a unit of measurement not knowing what it is locally. And because the game system was made by Americans. (I think?)
For “possible issues” read “reasons I see why this probably won’t work”.
Hawk can only control the spider for a short period, and he needs to observe it if he’s going to give it precise instructions. And its web, while awkward, is not impenetrable.
If the spider is to be used, it’s probably as a short-term diversion or combat ally only.
The surface humanoids are not visible, nor are any other underground facilities. It seems likely that they’re just inside the dungeon entrance, on the other side of the water.
Okay; it sounds like the plan is to set some bait near the medical wing, get Aronn to clear the water, scurry into hiding, then occasionally poke a head out to observe what’s going on.
Generally, the hope is that the majority of them will head in there and end up temporarily occupied either fighting the spider, stuck in the web, examining the two other rooms beyond, or in the plague/demon room. Once they go in, we move quickly to get out the exit. If they’ve left guards and we have to fight our way out, it’s going to be a case of fighting to bash through them, not sticking around to play and finish them off.
[ETA: If for some reason they don’t go that way, then we’ll have to try to sneak out behind them if that seems possible. If not possible, then I guess we’d have no choice but to try our best to attack them by surprise while they’re looking the other way.]
Has enough time passed to be able to use gizmo again and would it allow for a small tube that he could poke through the wall in the hopes that sound could pass through it to his ear on the other end?
Yup. I was wondering when Thwip was going to suggest something like that…
The illusory wall doesn’t appear to muffle sound at all; it just blocks vision. The inability to hear the intruders at the moment is due to their stealthiness, not the wall.
@discobot roll 3d6 vs not fucking up and being seen.
The plan is for a quick look into the hall and back behind the wall again.
If that works then a second somewhat longer look.
I wish now I had thought to order the map table to release the elementals or something else to keep them from using it to track us or even discovering the hidden wall.