No worries. I’m enjoying the read.
Well I best get moving then!
Has enough time passed to be able to use gizmo again and would it allow for a small tube that he could poke through the wall in the hopes that sound could pass through it to his ear on the other end?
Yup. I was wondering when Thwip was going to suggest something like that…
The illusory wall doesn’t appear to muffle sound at all; it just blocks vision. The inability to hear the intruders at the moment is due to their stealthiness, not the wall.
Ah. Then let’s shut up ourselves and wait for the sounds of combat.
We should also back up and take defensive positions as quietly as possible in case they have a map of the place
Roll some dice for me.
3d6 as usual. Where are you looking?
@discobot roll 3d6 vs not fucking up and being seen.
The plan is for a quick look into the hall and back behind the wall again.
If that works then a second somewhat longer look.
I wish now I had thought to order the map table to release the elementals or something else to keep them from using it to track us or even discovering the hidden wall.
2, 6, 6
Oh shit.
Hi! To find out what I can do, say @discobot display help
.
6, 4, 4
Dude, you suck
Is there anything in this world equivalent to ninjas or just plain old special forces types that we’d be aware of? These cats are awful quiet as they go about their business.
Level 20 rogues?
Thwip has no idea what a “ninja” is; Japanese-ancestry people are not common in Megalos.
However, hyper-stealthiness is something of a Goblin specialty (although Thwip is not spectacularly talented in that area). And it’s a world in which silence can be magically assisted…
Thwip will attempt to see if a tube of some sort is in his pocket via gizmo to… hopefully… peek through the wall in a more stealthy way than sticking his face out.
If not he’ll keep an ear out for anything that might sound like, “There’s a secret wall according to this map table!”
Halfway through writing up the next big instalment, BTW, and it’s dramatic. Watch this space.
I’m about to type. Let me know if I write anything contrary to what we established previously over on BB and I’ll edit… or flat out delete it if it’s way wrong.
EDIT: Done
Adding up the assorted dungeon loot, you’ve got:
- Eabd’s armoury.
- The locked box marked “haram”.
- An assortment of unlabelled potions.
- A potion labelled “hidden”
- Aronn had his staff, the ring that Thwip swallowed, the box it came in, and a few bits of jewellery (probably power stones). The rest is on the surface.
- The elves, combined, have about $1,000 in coin in their pouches. One had a piece of jewellery that might also be a power stone. Their weapons are of good but not exceptional quality.
The gear stashed in the entrance is damp but still there.