The Nonagon? Thatâs really, really stupidâŚ
Just a reminder that if a chatbot ever apologizes and/or tries to explain why it gave a wrong answer, thatâs as completely meaningless as the original answer.
If the appeals court denies the petition, Anthropic argued, the emerging company may be doomed. As Anthropic argued, it now âfaces hundreds of billions of dollars in potential damages liability at trial in four monthsâ
So, âour violations are so egregious that the penalties may bankrupt our companyâ is now a defense? âIf we are held responsible for our actions, it will harm our shareholdersâ actually does seem like an argument that would work in our current environment.
Maybe they are hoping that because they are worth more money than Napster they will be pardoned instead of being sued their collective asses off
Not even just the current environment. I canât quite place the article, but wasnât there already a case where oil companies were not held liable for damages from climate change because it would simply be too much?
That was being much mocked on game-developer social media, for being spectacularly ill-informed (e.g. not understanding the difference between game AI and generative AI).
They most definitely are not - thereâs zero âAIâ of any sort, as they famously follow a fixed route, which players can memorize to achieve absurdly high scores. The article is really besides the point - so steeped in such a wild lack of understanding of the issues, all it ends up doing is describing the desires of capital to make money without having to hire employees, rather than providing any sort of informed analysis.
Not understanding the difference between game AI and generative AI is the kind of mistake I see players on the internet make all the time (now reflexively getting upset when anyone mentions game AI), but coming from a news writer, itâs pretty embarrassing. It allows anything they say to be dismissed out of hand as based on total ignorance.
My understanding is that they didnât even have that, at least in the original game. From what Iâve read, it was purely a fixed route system, which players could memorize (not that I ever managed it, myself).
On its own, itâs a irrelevant little mistake by a journalist, even as a key point in an opening paragraph, but when conflating game entity behavior scripts with generative AI, itâs hilarious.
âWould we be able to control AI if it turned into a giant bird. Like a really, really huge bird, the size of âRodanâ from the Godzilla movies? We asked some AI engineers, who were high as fuck. And who also provided the question.â
It turned out that AI wasnât actually capable of doing the job, the thing that AI is supposed to be good at. (Still incredibly weird and pointless shit, even when made by humans, of course.)
Yeah, Sam Altman, AI can definitely ârival someone with a PhDâ⌠what a command of US presidential history, and counting to 12âŚ
I was curious and i asked copilot:
Can you generate a visual representation of the first 12 presidents of the united states with their names?
Can you generate a visual representation of the last 12 presidents of the united states with their names?
And yes, it created both images with the bottom cropped out
I donât think so. Iâve seen it described. Each of the ghosts was meant to be slightly different. Periodically they will go back toward their corners so that they donât all merge together. The rest of the time:
- Blinky always turns toward you.
- Pinky turns to a point in front of you, except for a slight bug calculating it when youâre facing up.
- Inky tries to put Pinkyâs target between him and Blinky.
- Clyde turns toward you when heâs far away and toward his corner when heâs close.
That does leave exploits, like how you can get Pinky to turn away from you by charging him up close. But itâs a very clever and very simple algorithm to create enemies that feel like they have a little bit of personality to them.
Bootleg presidents.
Theyâre genuine Presedentsâ˘, found in the local market between to the Spader-man action figures, and the Super Transfroming Robot War toys.