Get your game on!

I should probably add that this is one of the few that I’ve seen that had any comment about the future of the game, which helps explain the focus. Information is thin at the moment, and I don’t think Take-Two has made any clarifying comments about the status of the people being laid off (aside from “the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure”, which is so much corporate word salad).

Also, KSP2’s development has been… contentious. It’s still in Early Access, was launched as such at the price of a full game, is missing the majority of the features that were supposed to set it apart from KSP1, and has suffered from a large amount of publicity interviews with its devs making extremely optimistic statements with not a lot of visible action. The game is an improvement from a visual and sound design standpoint, but there are a number of game-breaking bugs and it has been slow to move towards feature parity with its predecessor, let alone introducing the new features it was supposed to get. Whatever the reasons, it’s definitely hurt the reputations of the developers and that isn’t helping the reactions to this news.

1 Like

Information is thin at the moment, and I don’t think Take-Two has made any clarifying comments about the status of the people being laid off

Wildly, almost a month later, there has still been mostly silence about KSP2 aside from some vague mentions of “support”.

This is a pretty good summary of the timeline, and details how a large game title can go quite wrong right from the start:

1 Like
4 Likes

Last couple days I’ve been playing Teardown, which I’d had on my wishlist for awhile, but just finally bought and decided to try.

It’s a heist puzzle game, where you play a demolitions specialist who has fallen on hard times and needs to take on some rather shady jobs.

So far, they’re mostly along the lines of “find some way to blast your way in, grab some things, get out, and make it back to your getaway vehicle before you get caught.”

It’s quite challenging and a lot of fun. There’s all kinds of ways you can break and enter and exit and use vehicles and stuff to travel around to get around the map. You can be really creative about that. And you have all the time you need to plan it and prepare for it (and to just wreck stuff for fun).

But once you actually start, as soon as you grab one of the objectives it sets off an alarm and you have only 60 seconds to get all the rest of them, wherever they are on the map, and get to your escape vehicle to get out, before you get busted. So you’d better plan well and demolish the right things.

Tonight’s mission was to grab GPS systems from multiple boats scattered around the map along with a computer from an upper floor of an office building and get to the exit van.

I managed to move into position and line up 3 of the boats, find a fast car to park near the 4th which was way on the other side of the map, and find a quick way to grab the computer and run out to a speedboat to bring me to the 3 lined up boats. But it took me a few tries. Once the timer was ticking I kept skidding the car into walls, sinking the speedboat, getting stuck in the boathouse, and just failing until I lined things up perfectly and cleared the path better. That better plan did it.

Even then, I finished with only 0.6 seconds left on the timer before I would’ve been caught. But I did it!
All required goals plus all the optional ones.


I highly recommend it. Most original game I’ve played in a long time. Lots of fun to try to set up the perfect heist and then that final 60 seconds when you try to actually pull it off is intense.

4 Likes
3 Likes

Been playing a lot of Satisfactory since it reached 1.0 status a few weeks ago. I’ve had it in my library due to a Humble Bundle for a long while, but hadn’t gotten around to playing it.

If nothing else, this game is massive. There is so much space, so many things to build, so much to uncover. Also, a massive time-sink. Exploring and building can quickly make you go “wait, where did the last few hours go?”

I’ve completed a play through of the base “story”, such as there is… although elements of the game give very definite “GlaDOS from Portal” vibes, there’s a lot of flavor but I haven’t seen a lot of overall depth. The underlying “here’s a new thing to build, that uses other things you’ve previously built” bones of the game definitely dominate.

In that first playthrough, I started out with some decently laid-out factories, and then later ended up devolving to spaghetti tangles of conveyor belts and machines spread across random parts of the landscape, with lots of manual ferrying of parts from here to there, because the game really seems to trigger a “gotta build the next part!” part of my brain. The cosmetics part of the game is also annoyingly gated behind making large numbers of things just to throw them away, which doesn’t help. I’ve decided to treat that playthrough as a technical trainer, and I’m trying to gather a few basic blueprints now before starting a new one where I intend to focus more on aesthetics than I did previously. Time shall tell whether I’m successful in that.

3 Likes

Satisfactory? I’ve heard of that somewhere.

Oh yeah, Let’s Game It Out.

Although sims are not my thing (I’m more of an arcade junkie), I visit this guy’s YT channel from time to time to see which games he’s been torturing lately. He plays sims in ways the developers never intended.

4 Likes

A bit tangental to the thread, but it’s just strange for the Vikings to actually win something, especially an exhibition game.

2 Likes

I just got and started Star Trucker

If you’re familiar with Euro Truck Simulator 2 and American Truck Simulator, you get the basic idea. Drive a big rig hauling cargo and cruising along listening to the radio to relax. Only this time, in space.

Unlike the regular truck sims, you’re driving in 3D. And frequently having to deal with things like hull breaches (pop into your spacesuit and do an EVA to weld those back up, but beware your oxygen and battery levels.) And it throws in some space flight classic bits from games like Oolite and Rebel Galaxy like smuggling contraband in your cab. But no shooting (at least not that I know of yet).

I’ve only played an hour and a half, but at a first glance, it’s fun. A bit more challenging than the standard Truck Simulators. Lots of debris and space trucks running into you while you try to orient yourself in 3D space after jumping into a new star system.

Some of the stuff is anachronistic but that just adds to it. Having a CB radio and old-fashioned trucker songs playing on the normal radio. Flying along space highways, having to keep a watch on how many gallons your rig has in the fuel tank and how many miles to the next jump gate or drop off point. For some nonsensical reason being called into a weigh station where they check you for contraband. That all works perfectly to give it a nice sense of absurd fun.

If you watched

and thought, “that looks like fun”, you might want to check it out.

It seems to have been designed primarily for a game controller, but some bits make a lot more sense to do with mouse and keyboard. Switching back and forth was a little disconcerting to start with, but I got used to it quite quickly. Also, docking the first time is challenging, but after you get the hang of it, it’s easier than in Elite/Oolite because the target isn’t spinning.

Looking forward to having some fun with this.

7 Likes

I’m not into Steam, but this looks cool.

6 Likes

Does pickleball count?

3 Likes

Of course! Although, if you’d prefer to create a sports thread, or even a thread dedicated to pickleball, go right ahead.

4 Likes

I assumed that was here

4 Likes

Too true! Clearly I am a frequent contributor.

5 Likes

Started the latest expedition on No Man’s Sky, I need to get the Normandy.

This one is so much more chill than the last one. You start on a freighter that you need to repair. No ship damage, no suit damage, no multitool damage. And even more importantly, no need to worry about reality decaying on you, just the usual environmental problems.

ETA:
Now that I’ve spent some time playing, this is much, much better than the last expedition. I didn’t bother pulling out VR to play if the TV was busy on the last one because of the effects, and wouldn’t play much in the evening because it was too stressful. This expedition, I’ll gladly pull out the VR and just zone out in resource gathering.

Objective distribution is weird to me, but it might not be unusual for these, this is only the third expedition I’ve played. By milestones, I’ve finished about a third of the expedition; despite this, I haven’t finished any of the phases just because it’s all fairly evenly split.

4 Likes

I’ve been playing through a few puzzle / point & click games in my library that I haven’t had a chance to get to, (which, TBF, I probably got in humble bundles…) and this has stood out:

Feels a bit like an old-school point & click puzzle solver with full 3D. The puzzles (so far) aren’t especially difficult and there are guardrails, but there’s a very atmospheric (and clearly Lovecraftian-inspired) backstory filling in. I haven’t completed it yet, but so far I’m interested in where it goes.

although, when you’re looking at a boat, and ropes close to each other with heavy hooks on them are all being blown in entirely different directions… should be a clue that bad things are afoot…

3 Likes

I’m playing, and thoroughly enjoying, Dragon Age: The Veilguard
There’s been a lot of GamerGate 2.0 stuff going around about the game, with idiots claiming it’s the worst release of the year, when really, they’re just upset by its inclusivity.

Ignoring the fact that Bioware’s games have always tried to be at the forefront of inclusivity and so no-one should be surprised when there are sympathetic portrayals of minority groups (which is really what all this faux outrage is about), technically, it’s a remarkable title considering the AAA climate it releases in.

It’s refreshingly stable and bug free, while at the same time, looking great.
While some people may not appreciate the more stylised characters in the game, I for one appreciate them, as I’ve been playing games long enough to realise that stylised graphics tend to fare better over time than the pursuit of verisimilitude.
As well as looking and performing great on the main platforms (I’m playing on PC), it apparently also plays really well on Steam Deck (not tried it there myself yet; I may do for a second playthrough.)

Frankly, I think this is a really strong game in a post-Baldur’s Gate 3 world, and to be honest, probably holds together overall better than that game; I love BG3 to death, but as with all Larian games since they started using the Early Access model of release, the bits that weren’t playable during early access are noticeably poorer in quality than the first act.

Down to the subjective stuff, where the meat really is:
This is effectively Dragon Age becoming more like the Mass Effect games (not Andromeda.)
Instead of the open world of Inquisition, you instead explore tighter, densely packed maps, with down-time and that all-important character development happening at this game’s equivalent of the Normandy, the Lighthouse. You revisit most of these maps over the course of the game as abilities and events open up new paths. A few maps are only visited one, and these are effectively the game’s “Set pieces.”
While there’s not as much reactivity as games like Witcher 3 or Baldur’s Gate 3, what is there tends to have more visible impact than in those games. One major choice early on will colour your entire playthrough, and it’s a hard either/or choice that locks of certain content.

Voice acting, while not quite on the same level as Baldur’s Gate 3, is mostly excellent throughout, although I find the Neve Gallus’ voice actor more obviously amateurish than many of the other characters.
There’s a few lines with incorrect word emphasis here and there, meaning conversations may very occasionally not flow naturally, but for the most part, it’s good stuff.
I’m particularly enjoying my female elf’s slight Geordie twang.

The story follows on from Inquisition, and in particular, that game’s Dreadwolf DLC.
At the start of the game, Solas, chrome-domed Welsh elf companion from Inquisition, now revealed to be the elven god of lies, is hell-bent on performing some sort of ritual that threatens to result in the deaths of thousands of people, and potentially would endanger the entire world.

At this point, we don’t know exactly what this ritual is, but it has to do with the Veil, the barrier between the real world and the dream world, the Fade.

Spirits and demons often cross the veil and manifest in the real world, often with calamitous results.
Indeed, the world of Thedas (where the game takes place), undergoes regular “Blights”, mass demon incursions that threaten to end civilisation and are traditionally fought back by the Grey Wardens, fighters who are made by imbibing the blood of Arch Demons (dragons possessed by demons.)

We don’t know why at the start, but Solas wants to tear down the Veil, which to our understanding as players would quite obviously be a bad thing.

What follows is a deft re-weaving of the lore that serves as the foundation of the series as the consequences of Solas’ failed attempt to tear down the Veil become apparent.
Lots of gamers seem to be upset by this, but I think the outrage is coming from people who haven’t played the game and are looking for anything to tear the game down over.
Personally, I think it’s pretty good and internally consistent as well as revealing a lot of really cool history of the world at the same time.
And because of the nature of Solas and a lot of the mythology surrounding him, you never quite know what is true.

Systems-wise, while yes, it does lean more towards action-RPG than more traditional CRPGs, there’s still a lot to get your teeth into.

There’s a nice trait galaxy to spend skill points in a la Path of Exile, with companions having smaller ones.

Gear is handled in a relatively unique way, in that if you find the original, basic quality versions quite early on. Then, when you find duplicates, these serve to upgrade the gear to the next tier (White>Blue>Purple>Orange / Common>Rare>Epic>Legendary) for no cost. These tiers unlock new functionality as well as increasing numbers.
On top of that, there’s a vendor at the Lighthouse that can upgrade the power level of gear (from +1 to +10) that also allows you to add a singular enchantment to each piece of gear, that adds further functionality.
Overall, a new system and a fairly enjoyable one.

Combat and movement is a mixed bag. It feels good enough on the surface, but it can end up feeling incomplete, especially when compared to its peers (with Cyberpunk 2077 post Phantom Liberty being the current gold standard for ARPG movement and combat for me.)

You can’t position your companions (of which you can only ever have 2 active, a la Mass Effect), and they behave more like extra skills to activate instead of full-blown characters. Indeed, they just immediately teleport where they need to be when you issue an order, which will never not be disconcerting.

An undesirable side effect of this, particularly for a squishy class like Mage (which I am playing as), is that the bad guys are focussed almost 100% on your character, making maintaining rhythm in combat difficult. This could have been alleviated somewhat if they had impemented something similar to Bayonetta’s dodge-offset mechanic, whereby you can continue a combo where you left off after dodging, but they haven’t, so it ends up feeling like you never get a chance to play with the toys you’ve unlocked as you’re constantly under pressure and dodging.
Certain companions do have taunt abilities that very briefly divert attention from your character, but these are pretty stingey, with long cooldowns.

In addition, taking the taunt ability means you’re not taking one of the other, more interesting abilities that has the potential to combo with the abilities of you and other companions.

Regarding movement, again, this can feel half-baked, but not enough to put me off.
The most egregoius example is this:
As a mage, you have a running attack where you pole-vault into the air and forward, detonating an area-of-effect attack at the point where your staff hits the ground.
But this doesn’t actualy serve as a movement skill when it comes to navigation; you can’t use it to jump higher or further, even though it feels like you should be able to.

But I digress; it’s a very competent, enjoyable Bioware romp. I’ve yet to complete it, but I’m approaching the finale; I’m currently making sure all my companions are prepared, which feels very much like the preparations for the final mission of Mass Effect 2, which was an enjoyable mechanic there and still is here.

There’s plentiful inclusivity options, more so than any game I’ve played recently, and some poignant and sympathetic portrayals of characters struggling with who they are.

And this is the stuff that has got the toxic click-seeking elements of YouTube and the wider social media sphere proclaiming it the worst game of the year.
This is incredibly disingenuous, as even if they had a point about inclusivity (which I must emphasise they really don’t; I’m playing devil’s advocate here), that aforementioned technical stability and competence elevates it over truly bad games.
Everything you see or hear about the game being bad is meant in bad faith, and I would strongly recommend ignoring and blocking people posting this kind of rhetoric. I can safely say that anyone saying this game is the worst of the year is dog-whistling.

Overall, I’ve thoroughly enjoyed my time with the game so far, and am already thinking of characters to make to play the game through with again.

Post Anthem, it’s a welcome return to a more tried and true Bioware formula, and I highly recommend ignoring the trolls and just playing it.

4 Likes

On a sidenote, it’s also been a welcome and natural break from the time vampire that has occupied most of my gaming time for the past couple of months, Guild Wars 2.

I have a love/hate on/off relationship with GW2, because while it has some of the best movement, combat and character systems in gaming (seriously, its mounts are spectacularly well implemented), it is still an MMO, and as such, includes many of the dark patterns modern examples of the genre exploit in order to monopolise your time and money.

Now that Veilguard has broken that game’s current hold on me (I’m not fooling myself; I will go back to it at some point), I feel more like exploring other games.
Which probably means I’ll end up establishing a new fortress in Dwarf Fortress at some point in the near future :smiley:

Left to my own devices, I drift towards more open-ended genres that are as much toy as they are game, games that allow for a degree of player expression, and interestingly, over the past few years, I have fallen more and more out of love with linear fare that I would have previously lapped up, such as FPSes.

I used to love relatively linear, narrative-focussed games with no real choice, but noticeably, probably since The Witcher 3 and MGSV, I now have less patience for them and ultimately think that they rarely do anything to push the medium forward, instead being little more than interactive movies.

I also struggle to appreciate games with puzzle-oriented gameplay, where there are usually only one or two intended solutions.
I have always appreciated games with emergent gameplay more, and this preference has really solidified in this last decade.

1 Like

Loved that game, first Lovecraftian that I’ve played in a while that didn’t devolve into an action game.

My only complaint is that if you’re familiar with the source material in the slightest, you absolutely know where the plot is going.

4 Likes

I enjoyed this when I played it a while back. It is absolutely an adventure game, not an action one, as noted. It’s fairly linear as I remember it, and the puzzles are not terribly difficult. I think I finished it in just a few play sessions. Honestly, sometimes I prefer games that are just a handful of hours and have a clear narrative over a sprawling open-world game with hundreds of hours of multi-tiered quests and loot and leveling up. I think there is room for many different types of games, and there are a variety of audiences and a variety of interests even among individuals.

2 Likes