It’s a sailboat.
“If you hold it like this…”
“Nope. I told you. Colorblind.”
“Really? You can’t see the sailboat?”
“Nope. I told you. Color. Blind. I can’t see the magic eye effect.”
“Really? If you’re colorblind, what color is my shirt?”
“Fuck off.”
Sorry to bring pain with the analogy. I basically meant “once the lesson sinks into your consciousness”.
I get that all the time.
And this isn’t exactly some rare disease either. 1 in 10 men are colorblind.
Yup. But you would not believe how much pushback I get at work from product people who want red and green elements on the same web page with the same shade intensity. Even when I point out two of our approvers and several of the developers are red/green colour blind.
And it’s such a stupid easy thing to make sure it doesn’t happen in UI.
In addition to research/writing and reading, I’ve been thinking about random character creation for role-playing games. Simply because I tend to make the same decisions over and over for regular character creation.
My preferred system, Savage Worlds, uses multi-step allocation, so it’s a bit different from 3d6 or 2d6 random generation.
Is anyone familiar with tools which could automate the repetitive parts?
It would only generate stats and a few motivations, it’d still be necessary to flesh out the character concept afterwards. Instead of beforehand.
NEW BLOG POST!
My latest release:
Dark ambient / drone / stoically uplifting / haunted / uneasy listening / calmly foreboding.
Single-take improvisations on modular synth, Yamaha Reface CS through Elektron Analog Drive, software.
Those are some consummate Vs.
Does anyone ever get an idea about a project in their chosen medium and it just sits there taking up valuable brain space.
Most of my work is in wood, so I go about thinking what type of wood, how would I assemble it, what hardware would i need, are there any “gotcha” points where I don’t currently have skills/tools and can I overcome those.
Then it might progress to doodling during meetings and calculating a materials list and rough costs.
All the while knowing it is a completely impractical, frivolous endeavour I’m likely to never build, but - damn it - I want to go and build it. Never mind the huge list of projects ahead of it.
(For the record, it’s a collapsible guillotine that should fit in the bed of a truck)
Seems like you can base it off of a lat pulldown machine (if you can find a collapsible one) and save yourself a lot of work.
But the craftsmanship is part of the enjoyment. As it would never have any practical use it’s the journey not the destination.
Well… let’s hope it doesn’t come to that.
You’re not alone. I think it’s endemic to creative people. I’ve come up with dozens of projects over the years that have never gone anywhere—either never got started or were left unfinished . . . or were (gasp) actually finished. Part of it is a desire to learn how to do something, but a lack of desire to do more of it once I’ve (sort of) learned it. I bet many creative people are blessed/cursed with this kind of thing.
I can think of several practical uses already. If it fits in a truck, you can combine the function of tumbrel.
Creepy mid-20th-century print being made into an apron.
I think I’d prefer the fire to those frying pans, LOL!
So many suggestions come to mind…